//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D parameterSampler;
//   sampler2D radialBlurSampler;
//   float4 vBlurParam;
//   float4 vTextureScaleParam;
//
//
// Registers:
//
//   Name               Reg   Size
//   ------------------ ----- ----
//   vBlurParam         c0       1
//   vTextureScaleParam c1       1
//   radialBlurSampler  s0       1
//   parameterSampler   s1       1
//
//
// Default values:
//
//   vBlurParam
//     c0   = { 1, 0.2, 0.5, 0.5 };
//
//   vTextureScaleParam
//     c1   = { 1, 1, 1, 1 };
//

    ps_3_0
    def c2, 2, -1, -0.0666666701, 0.0625
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.xy
    dcl_texcoord2 v2
    dcl_2d s0
    dcl_2d s1
    mad r0.xy, v0, c0.x, c0.zwzw
    texld r1, r0, s0
    texld_pp r2, v1, s1
    mad_pp r0.z, r2.x, c2.x, c2.y
    mov r3.y, c0.y
    mad r0.z, r0.z, c1.x, r3.y
    mul r0.zw, r0.z, v0.xyxy
    mad r0.xy, r0.zwzw, c2.z, r0
    texld r3, r0, s0
    mad r0.xy, r0.zwzw, c2.z, r0
    mul_pp r3.xyz, r3, c2.w
    mad_pp r1.xyz, r1, c2.w, r3
    texld r3, r0, s0
    mad r0.xy, r0.zwzw, c2.z, r0
    mad_pp r1.xyz, r3, c2.w, r1
    texld r3, r0, s0
    mad r0.xy, r0.zwzw, c2.z, r0
    mad_pp r1.xyz, r3, c2.w, r1
    texld r3, r0, s0
    mad r0.xy, r0.zwzw, c2.z, r0
    mad_pp r1.xyz, r3, c2.w, r1
    texld r3, r0, s0
    mad r0.xy, r0.zwzw, c2.z, r0
    mad_pp r1.xyz, r3, c2.w, r1
    texld r3, r0, s0
    mad r0.xy, r0.zwzw, c2.z, r0
    mad_pp r1.xyz, r3, c2.w, r1
    texld r3, r0, s0
    mad r0.xy, r0.zwzw, c2.z, r0
    mad_pp r1.xyz, r3, c2.w, r1
    texld r3, r0, s0
    mad r0.xy, r0.zwzw, c2.z, r0
    mad_pp r1.xyz, r3, c2.w, r1
    texld r3, r0, s0
    mad r0.xy, r0.zwzw, c2.z, r0
    mad_pp r1.xyz, r3, c2.w, r1
    texld r3, r0, s0
    mad r0.xy, r0.zwzw, c2.z, r0
    mad_pp r1.xyz, r3, c2.w, r1
    texld r3, r0, s0
    mad r0.xy, r0.zwzw, c2.z, r0
    mad_pp r1.xyz, r3, c2.w, r1
    texld r3, r0, s0
    mad r0.xy, r0.zwzw, c2.z, r0
    mad_pp r1.xyz, r3, c2.w, r1
    texld r3, r0, s0
    mad r0.xy, r0.zwzw, c2.z, r0
    mad r0.zw, r0, c2.z, r0.xyxy
    texld r4, r0, s0
    texld r0, r0.zwzw, s0
    mad_pp r1.xyz, r3, c2.w, r1
    mad_pp r1.xyz, r4, c2.w, r1
    mad_pp r2.xyz, r0, c2.w, r1
    mul_pp oC0, r2, v2

// approximately 54 instruction slots used (17 texture, 37 arithmetic)
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