//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D colorSampler;
//   float s_clipNaviCircle;
//   float4 s_mapColorChannel;
//
//
// Registers:
//
//   Name              Reg   Size
//   ----------------- ----- ----
//   s_mapColorChannel c0       1
//   s_clipNaviCircle  c1       1
//   colorSampler      s0       1
//

    ps_3_0
    def c2, 0, 1, 0.5, 0.100000001
    def c3, 1, 0.5625, -747, -312.1875
    def c4, -174.344711, 0, 0, 0
    dcl_color v0
    dcl_texcoord v1.xy
    dcl_texcoord2 v2.xy
    dcl_2d s0
    mad r0.xy, v2, c3, c3.zwzw
    dp2add r0.x, r0, r0, c2.x
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0.x, r0.x, c4.x
    texld r1, v1, s0
    add r0.yz, -r1.xyxw, c2.xzww
    cmp r0.y, r0.y, c2.x, c2.y
    cmp r0.z, r0.z, r0.y, c2.x
    cmp r0.y, -c0.z, r0.y, r0.z
    dp3 r0.z, r1.yxzw, c0
    mov r1.xyz, r1.y
    cmp r1.w, -r0.z, c2.x, r0.y
    mul_pp r1, r1, v0
    cmp_pp r0, r0.x, c2.yyyx, r1
    cmp_pp r0, -c1.x, r1, r0
    add r1.xy, c2.y, -v1
    cmp r1.xy, r1, c2.x, c2.y
    cmp r1.zw, v1.xyxy, c2.x, c2.y
    add r1.x, r1.x, r1.z
    cmp r1.x, -r1.x, c2.x, c2.y
    add r1.x, r1.w, r1.x
    cmp r1.x, -r1.x, c2.x, c2.y
    add r1.x, r1.y, r1.x
    cmp_pp oC0, -r1.x, r0, c2.x

// approximately 26 instruction slots used (1 texture, 25 arithmetic)
 