//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D colorSampler;
//   float s_clipNaviCircle;
//
//
// Registers:
//
//   Name             Reg   Size
//   ---------------- ----- ----
//   s_clipNaviCircle c0       1
//   colorSampler     s0       1
//

    ps_3_0
    def c1, 1, 0, -174.344711, 1.9921875
    def c2, 1, 0.5625, -747, -312.1875
    dcl_color v0
    dcl_texcoord v1.xy
    dcl_texcoord2 v2.xy
    dcl_2d s0
    mad r0.xy, v2, c2, c2.zwzw
    dp2add r0.x, r0, r0, c1.y
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0.x, r0.x, c1.z
    texld_pp r1, v1, s0
    mad r2, v0.xyzx, c1.xxxy, c1.yyyx
    mul_pp r1, r1, r2
    mad r2, v0.w, c1.yyyx, c1.wwwy
    mul_pp r1, r1, r2
    cmp_pp r0, r0.x, c1.xxxy, r1
    cmp_pp oC0, -c0.x, r1, r0

// approximately 13 instruction slots used (1 texture, 12 arithmetic)
 