// VS for speech bubbles
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 ModelBBoxOffSet;
//   float4 ModelBBoxScale;
//   float4 controlColor;
//   float3 fogParam;
//   bool isSkining;
//   bool isUseInstancing;
//   float4 jointMatrices[144];
//   float4x4 textureMatrix0;
//   sampler2D vfxDepthMap;
//   float4 vfxLensFlareAlphaUVInfo;
//   float4x4 viewITMatrix;
//   float4x4 worldITMatrix;
//   float4x4 worldMatrix;
//   float4x4 worldViewMatrix;
//   float4x4 worldViewProjMatrix;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   isSkining               b0       1
//   isUseInstancing         b1       1
//   worldMatrix             c0       4
//   worldITMatrix           c4       3
//   worldViewProjMatrix     c8       4
//   worldViewMatrix         c12      4
//   viewITMatrix            c16      4
//   jointMatrices           c21    144
//   ModelBBoxScale          c169     1
//   ModelBBoxOffSet         c170     1
//   textureMatrix0          c171     4
//   fogParam                c175     1
//   controlColor            c176     1
//   vfxLensFlareAlphaUVInfo c177     1
//   vfxDepthMap             s0       1
//
//
// Default values:
//
//   ModelBBoxScale
//     c169 = { 1, 1, 1, 1 };
//
//   ModelBBoxOffSet
//     c170 = { 0, 0, 0, 0 };
//
//   fogParam
//     c175 = { 0, 100, 1, 0 };
//
//   controlColor
//     c176 = { 1, 1, 1, 1 };
//
//   vfxLensFlareAlphaUVInfo
//     c177 = { 0, 0, 0, 0 };
//

    vs_3_0
	def c200, 0, 1, 0.0625, 15	//	0.0625 prime directive reference value		
    def c7, 2, -1, 3, 1
    def c20, 0.166666672, 0.296294987, 0, 1
    def c165, 0, 0.027777778, 0, 0
    defi i0, 6, 0, 0, 0
	dcl_2d s3							// Sampler used to fetch stereo params		
    dcl_position v0
    dcl_color v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_texcoord6 v4
    dcl_texcoord7 v5
    dcl_texcoord v6
    dcl_2d s0
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    dcl_texcoord3 o4.xyz
    dcl_texcoord4 o5
    dcl_texcoord6 o6
    mad r0.xyz, v2, c7.x, c7.y
    mov r1.xyz, c169
    mad r1.xyz, v0, r1, c170
    if b1
      mov r1.w, v0.w
      dp4 r0.w, v3, r1
      dp4 r2.x, v4, r1
      dp4 r1.z, v5, r1
      dp3 r1.w, v3, r0
      dp3 r2.y, v4, r0
      dp3 r0.z, v5, r0
      mov r1.x, r0.w
      mov r1.y, r2.x
      mov r3.x, v1.w
      mov r0.x, r1.w
      mov r0.y, r2.y
    else
      if b0
        frc r2, v5
        add r4, -r2, v5
        slt r5, v5, -v5
        slt r2, -r2, r2
        mad r2, r5, r2, r4
        mul r2, r2, c7.z
        mova a0, r2
        mul r2, v4.y, c21[a0.y]
        mul r4, v4.y, c22[a0.y]
        mul r5, v4.y, c23[a0.y]
        mad r2, c21[a0.x], v4.x, r2
        mad r4, c22[a0.x], v4.x, r4
        mad r5, c23[a0.x], v4.x, r5
        mad r2, c21[a0.z], v4.z, r2
        mad r4, c22[a0.z], v4.z, r4
        mad r5, c23[a0.z], v4.z, r5
        mad r2, c21[a0.w], v4.w, r2
        mad r4, c22[a0.w], v4.w, r4
        mad r5, c23[a0.w], v4.w, r5
        mov r6.xyz, r1
        mov r6.w, v0.w
        dp4 r1.x, r2, r6
        dp4 r1.y, r4, r6
        dp4 r1.z, r5, r6
        dp3 r0.w, r2, r0
        dp3 r1.w, r4, r0
        dp3 r0.z, r5, r0
        mov r3.x, c7.w
        mov r0.x, r0.w
        mov r0.y, r1.w
      else
        mov r3.x, v1.w
      endif
    endif
    mul r2, r1.y, c1
    mad r2, c0, r1.x, r2
    mad r2, c2, r1.z, r2
    mad r2, c3, v0.w, r2
    mul r0.w, r1.y, c13.z
    mad r0.w, c12.z, r1.x, r0.w
    mad r0.w, c14.z, r1.z, r0.w
    mad r0.w, c15.z, v0.w, r0.w
    mul r4, r1.y, c9
    mad r4, c8, r1.x, r4
    mad r1, c10, r1.z, r4
    mad r1, c11, v0.w, r1
    mul r4.xyz, r0.y, c5
    mad r4.xyz, c4, r0.x, r4
    mad o4.xyz, c6, r0.z, r4
    mul r0.xy, c172, v6.y
    mad r0.xy, c171, v6.x, r0
    add o5.xy, r0, c174
    mov r4.x, -c16.w
    mov r4.y, -c17.w
    mov r4.z, -c18.w
    mov r4.w, -c19.w
    add r4, r2, r4
    dp4 r0.x, r4, r4
    rsq r0.x, r0.x
    mul o6.xyz, r4, r0.x
    add r0.x, -r0.w, -c175.x
    add r0.y, -c175.x, c175.y
    rcp r0.y, r0.y
    mul_sat r0.x, r0.x, r0.y
    pow r4.x, r0.x, c175.z
    min o6.w, r4.x, c7.w
    mov r3.yzw, v1.xxyz
    mul r0, r3.yzwx, c176
    mov r3.xy, c20
    mul r3.xy, r3, c177.w
    mov r4.zw, c20
    mov r3.zw, c20.z
    rep i0
      mad r4.y, r3.y, r3.w, c177.y
      mov r5.x, c20.z
      rep i0
        mad r4.x, r3.x, r5.x, c177.x
        texldl r6, r4, s0
        add r4.x, r6.x, -c177.z
        mul r5.y, r4.x, r4.x
        rsq r5.y, r5.y
        mul r4.x, r4.x, r5.y
        max r4.x, r4.x, c20.z
        add r3.z, r3.z, r4.x
        add r5.x, r5.x, c7.w
      endrep
      add r3.w, r3.w, c7.w
    endrep
    mul r0.w, r0.w, r3.z
    mul o1.w, r0.w, c165.y
//	mov o0, r1	
mov r31, r1			// using prime directive on r1 = r31 
texldl r30, c200.z, s3
add r30.w, r31.w, -r30.y
mul r30.z, r30.x, r30.w
add r31.x, r31.x, r30.z
mov o0, r31 // using prime directive for o0 (dcl_position) 
    mov o1.xyz, r0
    mov o2, r2
mov o3, r31				//  using prime directive for o3 (dcl_texcoord2)
    mov o5.zw, c20.z
mov r13.x, c251.x	// remove lens flare for portals
if_eq r13.x, c200.x	
mov o0.xyzw, c200.xxxx
endif

// approximately 126 instruction slots used (2 texture, 124 arithmetic)
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