//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
    vs_3_0
	def c200, -1, 0.3, 0.0625, 5	//	0.0625 prime directive reference value		
    def c0, 1, 0, 0, 0
    def c1, -0.5, 2, -2, 0
	dcl_2d s0							// Sampler used to fetch stereo params	
    dcl_position v0
    dcl_texcoord v1
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2.xy
    add r0.xy, c1.x, v1
    mul o2.xy, r0, c1.yzzw	
	mad o0, v0.xyzx, c0.xxxy, c0.yyyx
    mov o1.xy, v1
// mov r1.xy, v1
// mov o1, r1	
//mov o0.xyzw, c0.yyyy
// approximately 4 instruction slots used