// videos and fog; fix for video depth cause halo for fogs; CRC for videos?! lense flare for time portals
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
    vs_3_0
	def c200, -0.05, 1, 0.0625, 5	//	0.0625 prime directive reference value	
	def c223, 0, 1, 0.2, 2	// new		
    def c0, 1, 0, 0, 0
	dcl_2d s0							// Sampler used to fetch stereo params		
    dcl_position v0
    dcl_texcoord v1
    dcl_position o0
    dcl_texcoord o1.xy
texldl r30, c200.z, s0	
if_eq r30.y, c200.w // game start with conv 5, apply prime directive on o0
	mad r1, v0.xyzx, c0.xxxy, c0.yyyx
	add r30.w, r1.w, -r30.y
	mul r30.z, r30.x, r30.w
	mul r30.z, r30.z, c200.x // reduce depth
	add r1.x, r1.x, r30.z
	mov o0, r1 
else
    mad o0, v0.xyzx, c0.xxxy, c0.yyyx
endif		
    mov o1.xy, v1
// approximately 2 instruction slots used
 