// main menu dumpall fix uncertain
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 ModelBBoxOffSet;
//   float4 ModelBBoxScale;
//   float4 controlColor;
//   float4 fogColor;
//   float3 fogParam;
//   bool isSkining;
//   bool isUseInstancing;
//   float4 jointMatrices[144];
//   float4x4 viewITMatrix;
//   float4x4 worldITMatrix;
//   float4x4 worldMatrix;
//   float4x4 worldViewMatrix;
//   float4x4 worldViewProjMatrix;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   isSkining           b0       1
//   isUseInstancing     b1       1
//   worldMatrix         c0       4
//   worldITMatrix       c4       3
//   worldViewProjMatrix c8       4
//   worldViewMatrix     c12      4
//   viewITMatrix        c16      4
//   jointMatrices       c21    144
//   ModelBBoxScale      c169     1
//   ModelBBoxOffSet     c170     1
//   fogParam            c171     1
//   fogColor            c172     1
//   controlColor        c173     1
//
//
// Default values:
//
//   ModelBBoxScale
//     c169 = { 1, 1, 1, 1 };
//
//   ModelBBoxOffSet
//     c170 = { 0, 0, 0, 0 };
//
//   fogParam
//     c171 = { 0, 100, 1, 0 };
//
//   fogColor
//     c172 = { 1, 1, 1, 0 };
//
//   controlColor
//     c173 = { 1, 1, 1, 1 };
//

    vs_3_0
	def c200, 0.6, 0, 0.0625, 5//	0.0625 prime directive reference value
	def c223, 0, 1, 0.2, 2	// new		
    def c7, 2, -1, 3, 0
	dcl_2d s0							// Sampler used to fetch stereo params	
    dcl_position v0
    dcl_color v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_texcoord6 v4
    dcl_texcoord7 v5
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    dcl_texcoord3 o4.xyz
    dcl_texcoord6 o5
    mad r0.xyz, v2, c7.x, c7.y
    mov r1.xyz, c169
    mad r1.xyz, v0, r1, c170
    if b1
      mov r1.w, v0.w
      dp4 r0.w, v3, r1
      dp4 r2.x, v4, r1
      dp4 r1.z, v5, r1
      dp3 r1.w, v3, r0
      dp3 r2.y, v4, r0
      dp3 r0.z, v5, r0
      mov r1.x, r0.w
      mov r1.y, r2.x
      mov r0.x, r1.w
      mov r0.y, r2.y
    else
      if b0
        mul r2, c7.z, v5
        frc r3, r2
        add r4, r2, -r3
        slt r2, r2, -r2
        slt r3, -r3, r3
        mad r2, r2, r3, r4
        mova a0, r2
        mul r2, v4.y, c21[a0.y]
        mul r3, v4.y, c22[a0.y]
        mul r4, v4.y, c23[a0.y]
        mad r2, c21[a0.x], v4.x, r2
        mad r3, c22[a0.x], v4.x, r3
        mad r4, c23[a0.x], v4.x, r4
        mad r2, c21[a0.z], v4.z, r2
        mad r3, c22[a0.z], v4.z, r3
        mad r4, c23[a0.z], v4.z, r4
        mad r2, c21[a0.w], v4.w, r2
        mad r3, c22[a0.w], v4.w, r3
        mad r4, c23[a0.w], v4.w, r4
        mov r5.xyz, r1
        mov r5.w, v0.w
        dp4 r1.x, r2, r5
        dp4 r1.y, r3, r5
        dp4 r1.z, r4, r5
        dp3 r0.w, r2, r0
        dp3 r1.w, r3, r0
        dp3 r0.z, r4, r0
        mov r0.x, r0.w
        mov r0.y, r1.w
      endif
    endif
    mul r2, r1.y, c1
    mad r2, c0, r1.x, r2
    mad r2, c2, r1.z, r2
    mad r2, c3, v0.w, r2
    mul r0.w, r1.y, c13.z
    mad r0.w, c12.z, r1.x, r0.w
    mad r0.w, c14.z, r1.z, r0.w
    mad r0.w, c15.z, v0.w, r0.w
    mul r3, r1.y, c9
    mad r3, c8, r1.x, r3
    mad r1, c10, r1.z, r3
    mad r1, c11, v0.w, r1
    mul r3.xyz, r0.y, c5
    mad r3.xyz, c4, r0.x, r3
    mad o4.xyz, c6, r0.z, r3
    mov r3.x, -c16.w
    mov r3.y, -c17.w
    mov r3.z, -c18.w
    mov r3.w, -c19.w
    add r3, r2, r3
    dp4 r0.x, r3, r3
    rsq r0.x, r0.x
    mul o5.xyz, r3, r0.x
    add r0.x, -r0.w, -c171.x
    add r0.y, -c171.x, c171.y
    rcp r0.y, r0.y
    mul_sat r0.x, r0.x, r0.y
    pow r3.x, r0.x, c171.z
    mul r0, c173, v1
    min r3.y, r3.x, c172.w
    mov r4.xyz, c173
    mad r4.xyz, v1, -r4, c172
    mad o1.xyz, r3.y, r4, r0
    mov o0, r1
    mov o1.w, r0.w
    mov o2, r2
//    mov o3, r1
    mov o5.w, r3.x
	
mov r0, r1			// prime directive on o3
texldl r30, c200.z, s0
add r30.w, r0.w, -r30.y
mul r30.z, r30.x, r30.w
add r0.x, r0.x, r30.z
mov o3, r0	
	
if_eq r30.y, c200.w	// game start with conv 5, apply prime directive on o0	
mov o0, r0	
endif

// approximately 92 instruction slots used
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