//  live mode animation, also Mogry glow, time travel animation light; disabled when HUD switched off
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D _sampler_00;
//   float4 _sampler_00TexColor;
//   float4 fogColor;
//   float3 latitudeParam;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   latitudeParam       c21      1
//   fogColor            c22      1
//   _sampler_00TexColor c23      1
//   _sampler_00         s0       1
//
//
// Default values:
//
//   latitudeParam
//     c21  = { 1, 0, 1, 0 };
//
//   fogColor
//     c22  = { 1, 1, 1, 0 };
//
//   _sampler_00TexColor
//     c23  = { 1, 1, 1, 1 };
//

    ps_3_0
	def c10, 2, 0, 0, 0
    dcl_texcoord v0
    dcl_texcoord4 v1.xy
    dcl_texcoord6_pp v2.w
    dcl_2d s0
    min_pp r0.x, c22.w, v2.w
    texld r1, v1, s0
    mul_pp r1, r1, c23
    mad_pp r0.yzw, v0.xxyz, -r1.xxyz, c22.xxyz
    mul_pp r1, r1, v0
    mad_pp r0.xyz, r0.x, r0.yzww, r1
    mov_pp oC0.w, r1.w
    mad_pp r0.xyz, r0, c21.x, c21.y
    mul_pp oC0.xyz, r0, c21.z
	
	mov r31.x, c222.y	
	if_eq r31.x, c10.x
		mov oC0.xyzw, c10.yyyy	
	endif
// approximately 9 instruction slots used (1 texture, 8 arithmetic)
 