//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 Transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       4
//

    vs_3_0
	def c253, 1.0, 0.0, 0.0625, 24188.0
    dcl_position v0
    dcl_color v1
	dcl_2d s0
    dcl_color o0
    dcl_position o1
    mul r0.xy, c7, v0.y
    mad r0.xy, c6, v0.x, r0
    mad r0.xy, c8, v0.z, r0
    mad r4.xy, c9, v0.w, r0
	mov r4.w, v0.w
	if_eq r4.w, c253.x
		texldl r11, c253.z, s0	
		mul r11.x, r11.x, c254.x
		add r4.x, r4.x, r11.x
	endif
	mov o1.zw, v0
	
	mov o1.xy, r4
    mov o0, v1
    

// approximately 6 instruction slots used
 