//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 TextureMatrix;
//   float4x4 Transform;
//
//
// Registers:
//
//   Name          Reg   Size
//   ------------- ----- ----
//   Transform     c6       4
//   TextureMatrix c10      4
//

    vs_3_0
	def c253, 1.0, 0.0, 0.0625, 0.5
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
	dcl_2d s0
    dcl_color o0
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_position o3
    mul r0.xy, c7, v0.y
    mad r0.xy, c6, v0.x, r0
    mad r0.xy, c8, v0.z, r0
    mad r4.xy, c9, v0.w, r0
	mov r4.w, v0.w
	if_eq r4.w, c253.x
		texldl r11, c253.z, s0	
		mul r11.x, r11.x, c254.x
		add r4.x, r4.x, r11.x
	endif
	
	mov o3.zw, v0	
	mov o3.xy, r4
	
    mul r0.xy, c11, v0.y
    mad r0.xy, c10, v0.x, r0
    mad r0.xy, c12, v0.z, r0
    mad o2.xy, c13, v0.w, r0
	
	
    mov o0, v1
    mov o1, v2
    

// approximately 11 instruction slots used
 