//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 ScreenToView;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   ScreenToView c6       3
//

    vs_3_0
	def c253, 1.0, 24588.0, 0.0625, 24188.0
    dcl_position v0
    dcl_texcoord v1
	dcl_2d s0
    dcl_texcoord o0.xy
    dcl_texcoord1 o1.xyz
    dcl_position o2
    mul r0.xyz, c7, v0.y
    mad r0.xyz, c6, v0.x, r0
    add o1.xyz, r0, c8
    mov o0.xy, v1
	
	mov r16, v0
	texldl r11, c200.z, s0
    add r11.y, r16.w, -r11.y
    mul r11.x, r11.x, r11.y
    //add r16.x, r16.x, -r11.x
	
    mov o2, r16

// approximately 5 instruction slots used
 