//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 TextureMatrix;
//   float4x4 Transform;
//
//
// Registers:
//
//   Name          Reg   Size
//   ------------- ----- ----
//   Transform     c6       4
//   TextureMatrix c10      4
//

    vs_3_0
	def c253, 1.0, 0.0, 0.0625, 0.5
    dcl_position v0
	dcl_2d s0
    dcl_texcoord o0.xy
    dcl_position o1
    mul r0.xy, c7, v0.y
    mad r0.xy, c6, v0.x, r0
    mad r0.xy, c8, v0.z, r0
    mad r4.xy, c9, v0.w, r0
	mov r4.w, v0.w
	if_eq r4.w, c253.x
		texldl r11, c253.z, s0	
		mul r11.x, r11.x, c254.x
		add r4.x, r4.x, r11.x
	endif
	mov o1.zw, v0
	
	mov o1.xy, r4
	
    mul r0.xy, c11, v0.y
    mad r0.xy, c10, v0.x, r0
    mad r0.xy, c12, v0.z, r0
    mad o0.xy, c13, v0.w, r0
    

// approximately 9 instruction slots used
 