//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D SceneColorTexture;
//
//
// Registers:
//
//   Name              Reg   Size
//   ----------------- ----- ----
//   MinZ_MaxZRatio    c2       1
//   SceneColorTexture s0       1
//

    ps_3_0
    def c0, 1, 0, 65503, 0
	def c200, 0.0, 0.5, 0.0625, 0 
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.xy
    dcl_texcoord2 v2.xy
    dcl_2d s0
	dcl_2d s14
    mov r0.xy, v1
    add r0.xy, r0, v2
    add r0.xy, r0, -v0
    mov r0.zw, c0.y
    texldl r0, r0, s0
    mov r0.x, c0.x
    add r0.x, r0.x, -c2.y
    add r0.y, -r0.x, r0.w
    rcp r0.y, r0.y
    mul r1, c0.xxyy, v2.xyxx
    texldl r1, r1, s0
    add r0.z, -r0.x, r1.w
    rcp r0.z, r0.z
    mul r0.yz, r0, -c2.x
    min r1.x, r0.y, r0.z
    max r1.y, r0.z, r0.y
    mul r2, c0.xxyy, v0.xyxx
    texldl r2, r2, s0
    add r0.y, -r0.x, r2.w
    rcp r0.y, r0.y
    mul r2, c0.xxyy, v1.xyxx
    texldl r2, r2, s0
    add r0.x, -r0.x, r2.w
    rcp r0.x, r0.x
    mul r0.xy, r0, -c2.x
    min r1.z, r0.x, r0.y
    max r1.w, r0.y, r0.x
    max r0.x, r1.w, r1.y
    min oC0.y, r0.x, c0.z
    min r0.x, r1.x, r1.z
    min oC0.x, r0.x, c0.z
    mov oC0.zw, c0.y

// approximately 36 instruction slots used (8 texture, 28 arithmetic)
 