//hud1
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
//
// Parameters:
//
//   row_major float4x4 g_projection_world_transform;
//
//
// Registers:
//
//   Name                         Reg   Size
//   ---------------------------- ----- ----
//   g_projection_world_transform c0       4
//
//
// Default values:
//
//   g_projection_world_transform
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//

    vs_3_0
	def c200, 0.2, 90.0, 0.0625, 0.5
    dcl_position v0
    dcl_color v1
	dcl_2d s0
	dcl_position o0
	dcl_color o1
    mul r0, v0.y, c1
    mad r0, v0.x, c0, r0
    mad r0, v0.z, c2, r0
	
	texldl r11, c200.z, s0	
	mul r11.x, r11.x, c254.x
	
	add r0.x, r0.x, r11.x
    add o0, r0, c3
    mov o1, v1

// approximately 5 instruction slots used
 