//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.12.589.0000
//
// Parameters:
//
//   samplerCUBE g_ambient_cube;
//   float3 g_camera_position;
//   float4 g_depth_buffer_uvs;
//   sampler2D g_depth_sampler;
//   samplerCUBE g_environment_sampler;
//   sampler2D g_foam_normal_sampler;
//   sampler2D g_foam_sampler;
//   float g_fog_depth;
//   float4 g_global_tint_color;
//   float4 g_luminance_factor;
//   float3 g_luminance_tint;
//   float g_reflectivity;
//   float g_refraction_bias;
//   sampler2D g_refraction_sampler;
//   float g_refraction_scale;
//   sampler2D g_scene_sampler;
//   float4 g_shadow_color;
//   float g_specular_level;
//   float g_specular_power;
//   float3 g_sun_light_color;
//   float3 g_sun_light_direction;
//   sampler2D g_water_normal_sampler;
//   sampler2D g_water_surface_sampler;
//   float4 g_water_tint;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   g_camera_position       c0       1
//   g_sun_light_direction   c1       1
//   g_sun_light_color       c2       1
//   g_global_tint_color     c3       1
//   g_shadow_color          c4       1
//   g_reflectivity          c5       1
//   g_refraction_scale      c6       1
//   g_fog_depth             c7       1
//   g_water_tint            c8       1
//   g_specular_level        c9       1
//   g_specular_power        c10      1
//   g_refraction_bias       c11      1
//   g_depth_buffer_uvs      c12      1
//   g_luminance_factor      c13      1
//   g_luminance_tint        c14      1
//   g_ambient_cube          s0       1
//   g_depth_sampler         s1       1
//   g_scene_sampler         s2       1
//   g_water_surface_sampler s3       1
//   g_water_normal_sampler  s4       1
//   g_foam_sampler          s5       1
//   g_foam_normal_sampler   s6       1
//   g_refraction_sampler    s7       1
//   g_environment_sampler   s8       1
//
//
// Default values:
//
//   g_camera_position
//     c0   = { 0, 0, 0, 0 };
//
//   g_sun_light_direction
//     c1   = { 0, 0, 0, 0 };
//
//   g_sun_light_color
//     c2   = { 0, 0, 0, 0 };
//
//   g_global_tint_color
//     c3   = { 0, 0, 0, 0 };
//
//   g_shadow_color
//     c4   = { 0, 0, 0, 0 };
//
//   g_reflectivity
//     c5   = { 0.8, 0, 0, 0 };
//
//   g_refraction_scale
//     c6   = { 0.01, 0, 0, 0 };
//
//   g_fog_depth
//     c7   = { 0.0001, 0, 0, 0 };
//
//   g_water_tint
//     c8   = { 0.1, 0.2, 0.1, 1 };
//
//   g_specular_level
//     c9   = { 0.7, 0, 0, 0 };
//
//   g_specular_power
//     c10  = { 200, 0, 0, 0 };
//
//   g_refraction_bias
//     c11  = { 0.2, 0, 0, 0 };
//
//   g_depth_buffer_uvs
//     c12  = { 0, 0, 0, 0 };
//
//   g_luminance_factor
//     c13  = { 0, 0, 0, 0 };
//
//   g_luminance_tint
//     c14  = { 1, 1, 1, 0 };
//

    //ps_2_x
	ps_3_0
    def c15, 0.5, 2, 0.5, 0.300000012
    def c16, 0.800000012, 0.00999999978, 9.99999975e-006, 0.25
    def c17, 2, -1, 1, 1.5
    //dcl v0.x
    //dcl t0
    //dcl t1
    //dcl t2.xyz
    //dcl t3
    //dcl t5.xyz
    //dcl t6.xyz
    //dcl t7.xyz
	dcl_color v0
	dcl_texcoord0 v1
    dcl_texcoord1 v2
	dcl_texcoord2 v3.xyz
	dcl_texcoord3 v4
	dcl_texcoord5 v5.xyz
	dcl_texcoord6 v6.xyz
	dcl_texcoord7 v7.xyz
	dcl vPos.xy
	
    dcl_cube s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    dcl_2d s6
    dcl_2d s7
    dcl_cube s8
    mov r0.x, v2.z
    mov r0.y, v2.w
    texld_pp r2, r0, s7
    texld_pp r1, v2, s6
    texld_pp r0, v1, s4
    mul_pp r2.x, r2.w, r2.x
    mad_pp r2.xy, c17.x, r2, c17.y
    //rcp r2.w, v4.w
    //mul_pp r3.xy, r2.w, v4
	
	mov r11.xy, vPos.xy
	rcp r11.z, c210.x
	rcp r11.w, c210.y
	mul r11.xy, r11.xy, r11.zw
	rcp r11.z, c210.x
	rcp r11.w, c210.y
	mul r11.zw, r11.zw, c15.xx
    add	r3.xy, r11.xy, r11.zw
	
    mul_pp r1.x, r1.w, r1.x
    mov_pp r1.z, r1.y
    mad_pp r1.xz, c17.x, r1, c17.y
    mul r1.w, -r1.x, r1.x
    mad_pp r1.w, r1.z, -r1.z, r1.w
    mul_pp r0.x, r0.w, r0.x
    mov_pp r0.z, r0.y
    add_sat r0.w, r1.w, c17.z
    mad_pp r0.xz, c17.x, r0, c17.y
    rsq r1.w, r0.w
    mul r0.w, -r0.x, r0.x
    mad_pp r0.w, r0.z, -r0.z, r0.w
    rcp_pp r1.y, r1.w
    add_sat r0.w, r0.w, c17.z
    mul r1.xyz, r1, c15
    rsq r0.w, r0.w
    rcp_pp r0.y, r0.w
    mad r0.xyz, r0, c15, r1
    mul r0.w, r0.x, r0.x
    mad r0.w, r0.z, r0.z, r0.w
    mad r0.w, r0.y, r0.y, r0.w
    //mad_sat r3.x, r3.x, c12.x, c12.z
    //mad_sat r3.y, r3.y, c12.y, c12.w
    rsq r0.w, r0.w
    mul r0.xyz, r0, r0.w
    add r1.xyz, -v3, c0
    nrm_pp r10.xyz, r1
    mul r0.w, r0.x, -r10.x
    mad r0.w, -r10.y, r0.z, r0.w
    mad r0.w, -r10.z, r0.y, r0.w
    mad r4.xy, r2, c6.x, r3
    add r0.w, r0.w, r0.w
    mad r2.yz, r0, -r0.w, -r10.wzyx
    mad r2.x, r0.x, -r0.w, -r10.x
    mul_pp r1.xyz, r0.z, v7
    mad_pp r1.xyz, r0.x, v6, r1
    mad_pp r0.xyz, r0.y, v5, r1
    nrm_pp r9.xyz, r0
    mov r5.x, v1.z
    mov r5.y, v1.w
    mov_pp r0.yz, r9.wzyx
    mov_pp r0.x, r9.x
    texld r8, r4, s2
    texld r6, r4, s1
    texld r7, r3, s2
    texld r1, r3, s1
    texld_pp r3, r2, s8
    texld r4, v1, s3
    texld r2, r5, s5
    texld_pp r0, r0, s0
    mov r5.yz, r8.zxyw
    mov r5.w, r8.z
    mov r5.x, r6.x
    mov r1.yz, r7.zxyw
    mov r1.w, r7.z
    add r0.w, -r6.x, v4.z
    cmp r5, r0.w, r1, r5
    add r1.w, r5.x, -v4.z
    pow r0.w, r1.w, c17.w
    mul_sat r1.w, r0.w, c7.x
    dp3 r7.x, r9, r10
    add_sat r0.w, r7.x, c11.x
    lrp r6.xy, r1.w, c8, r5.yzxw
    lrp r6.z, r1.w, c8.z, r5.w
    max r1.w, r0.w, c15.w
    lrp r5.xyz, c5.x, r3, r4
    min r0.w, r1.w, c16.x
    lrp r4.xyz, r0.w, r6, r5
    lrp_pp r3.xyz, v0.x, r4, r2
    dp3_sat r4.x, r9, c1
    add_pp r1.w, r7.x, r7.x
    mul_pp r2.xyz, r4.x, c2
    add r0.w, r1.x, -v4.z
    mad_pp r1.xyz, r9, -r1.w, r10
    add r1.w, -r4.x, c17.z
    dp3_sat r5.x, c1, -r1
    mul_pp r1.xyz, r3, r2
    max r2.w, r5.x, c16.z
    mad_pp r0.xyz, r1.w, c4, r0
    mov r2.x, c16.w
    mul r3.w, r2.x, c10.x
    mad r1.xyz, r0, r3, r1
    pow r1.w, r2.w, r3.w
    mul r0.xyz, r1.w, c2
    mul r0.w, r0.w, c16.y
    mul_pp r0.xyz, r4.x, r0
    mul r1.w, r0.w, r0.w
    mad_pp r0.xyz, r0, c9.x, r1
    mul_sat_pp r0.w, r0.w, r1.w
    mul_pp r0, r0, c3
    dp3 r1.x, r0, c13
    mad r1.xyz, r1.x, c14, -r0
    mad_pp r0.xyz, c13.w, r1, r0
    mov_pp oC0, r0

// approximately 111 instruction slots used (11 texture, 100 arithmetic)
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