//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 Transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       4
//

    vs_3_0
	def c253, 1.0, 0.5, 0.0625, 960.0
    dcl_position v0
    dcl_color v1
	dcl_2d s0
    dcl_color o0
    dcl_position o1
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
	
	texldl r11, c253.z, s0			
	if_eq r0.w, c253.x
	mul r11.x, r11.x, c254.y
	add r0.x, r0.x, r11.x
	endif
	if_ne r0.w, c253.x
	 add r11.y, r0.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r0.x, r0.x, -r11.x
 endif
	mov o1, r0
	
    mov o0, v1

// approximately 5 instruction slots used
 