//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
    vs_3_0
    dcl_position v0
    dcl_texcoord v1
    dcl_texcoord o0.xy
    dcl_position o1
    mov o0.xy, v1
    mov o1, v0

// approximately 2 instruction slots used
 