//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 AmbientColorAndSkyFactor;
//   float4 DiffuseOverrideParameter;
//   float4 LightMapScale[2];
//   sampler2D LightMapTextures[2];
//   float4 MinZ_MaxZRatio;
//   float NvStereoEnabled;
//   sampler2D NvStereoFixTexture;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D PixelTexture2D_2;
//   sampler2D PixelTexture2D_3;
//   sampler2D PixelTexture2D_4;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   UniformPixelVector_0     c0       1
//   ScreenPositionScaleBias  c1       1
//   MinZ_MaxZRatio           c2       1
//   NvStereoEnabled          c3       1
//   DiffuseOverrideParameter c4       1
//   LightMapScale            c7       2
//   UniformPixelVector_1     c9       1
//   UniformPixelVector_2     c10      1
//   UniformPixelScalars_0    c11      1
//   UniformPixelScalars_1    c12      1
//   AmbientColorAndSkyFactor c13      1
//   LightMapTextures         s0       2
//   NvStereoFixTexture       s2       1
//   PixelTexture2D_0         s3       1
//   PixelTexture2D_1         s4       1
//   PixelTexture2D_2         s5       1
//   PixelTexture2D_3         s6       1
//   PixelTexture2D_4         s7       1
//

    ps_3_0
    def c5, 2, -1, 0.100000001, 1
    def c6, 0.0625, 0, 0.816496611, 0.577350259
    def c14, -0.707106769, -0.408248305, 0.577350259, 0.707106769
    dcl_texcoord v0.xy
    dcl_texcoord1 v1
    dcl_texcoord6 v2.xyz
    dcl_texcoord5 v3.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    dcl_2d s6
    dcl_2d s7
    nrm r0.xyz, v2
    texld r1, v1, s3
    mad r1.xyz, r1, c5.x, c5.y
    mul r1.xyz, r1, c5.zzww
    nrm_pp r2.xyz, r1
    dp3 r0.z, r2, r0
    mul r0.zw, r0.z, r2.xyxy
    mad r0.xy, r0.zwzw, c5.x, -r0
    mov r0.w, c5.w
    add r1.xyz, r0.w, -c0
    texld r3, v1, s4
    abs r0.z, c3.x
    if_ne c3.x, -c3.x
      texld r4, c6, s2
      add r1.w, -r4.y, v3.w
      mad r4.x, r4.x, r1.w, v3.x
      mov r4.yz, v3.xyww
    else
      mov r4.xyz, c6.y
    endif
    cmp r4.xyz, -r0.z, v3.xyww, r4
    rcp r0.z, r4.z
    mul r4.xy, r0.z, r4
    mad r4.xy, r4, c1, c1.wzzw
    texld r4, r4, s5
    mov r5.xy, c9
    mad r0.xy, r0, r5, c10
    add r0.xy, r0, v1.wzzw
    texld r5, r0, s6
    mul r0.xyz, r5, c12.y
    mad r0.xyz, c11.x, r4, r0
    texld r4, v1, s7
    lrp r5.xyz, r4.x, r0, r3
    mul_pp r0.xyz, r1, r5
    mad_pp r0.xyz, r0, c4.w, c4
    dp2add_sat_pp r1.x, r2.yzzw, c6.zwzw, c6.y
    dp3_sat_pp r1.y, r2, c14
    dp3_sat_pp r1.z, r2.yzxw, c14.yzww
    mul_pp r1.xyz, r1, r1
    texld r2, v0, s0
    mul_pp r2.xyz, r2, c7
    texld r3, v0, s1
    mul_pp r3.xyz, r3, c8
    dp3_pp r1.x, r3, r1
    mul_pp r1.xyz, r1.x, r2
    mad_pp r1.xyz, r0, r1, c0
    mad_pp oC0.xyz, r0, c13, r1
    add r0.x, r0.w, -c2.y
    rcp r0.y, v3.w
    mad oC0.w, -c2.x, r0.y, r0.x

// approximately 57 instruction slots used (8 texture, 49 arithmetic)
 