//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float OcclusionPercentage;
//   sampler2D PixelTexture2D_0;
//   float4 UniformPixelVector_0;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   OcclusionPercentage  c0       1
//   UniformPixelVector_0 c7       1
//   PixelTexture2D_0     s0       1
//

    ps_3_0
    def c1, 1, -0.5, 0, 1.41421497
    def c2, 0.400000006, -9.99999997e-007, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.xyz
    dcl_texcoord2 v2.yw
    dcl_texcoord4 v3.w
    dcl_2d s0
    add r0.xy, c1.y, v0
    dp2add r0.x, r0, r0, c1.z
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, -c1.w, c1.x
    mul r0.x, r0.x, c2.x
    mul r0.y, r0_abs.x, r0_abs.x
    add r0.x, r0_abs.x, c2.y
    mul r0.y, r0.y, r0.y
    texld r1, v0, s0
    add r1.xyz, -r1, c1.x
    mul r0.yzw, r0.y, r1.xxyz
    add r1.x, c1.x, -v2.y
    mul r1.xyz, r1.x, v1
    mul r0.yzw, r0, r1.xxyz
    mul r0.yzw, r0, v2.w
    mul r0.yzw, r0, c0.x
    cmp r0.xyz, r0.x, r0.yzww, c1.z
    add_pp r0.xyz, r0, c7
    mul_pp oC0.xyz, r0, v3.w
    mov oC0.w, c1.z

// approximately 22 instruction slots used (1 texture, 21 arithmetic)
 