//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   UniformPixelVector_0  c0       1
//   UniformPixelVector_1  c7       1
//   UniformPixelScalars_0 c8       1
//   UniformPixelScalars_1 c9       1
//

    ps_3_0
    def c1, -0.5, 0, 1, -9.99999997e-007
    dcl_texcoord v0.xy
    dcl_texcoord4 v1.w
    add r0.xy, c1.x, v0
    dp2add r0.x, r0, r0, c1.y
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mov r0.z, c1.z
    mad r0.x, r0.x, -c8.z, r0.z
    mul_sat r0.x, r0.x, c9.z
    pow r1.x, r0.x, c9.w
    add r0.x, r0.x, c1.w
    mul r0.yzw, r1.x, c7.xxyz
    cmp r0.xyz, r0.x, r0.yzww, c1.y
    add_pp r0.xyz, r0, c0
    mul_pp oC0.xyz, r0, v1.w
    mov_pp oC0.w, c1.y

// approximately 17 instruction slots used
 