//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 AmbientColorAndSkyFactor;
//   float4 DiffuseOverrideParameter;
//   float4 LightMapScale[2];
//   sampler2D LightMapTextures[2];
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D PixelTexture2D_2;
//   sampler2D PixelTexture2D_3;
//   sampler2D PixelTexture2D_4;
//   sampler2D PixelTexture2D_5;
//   sampler2D PixelTexture2D_6;
//   sampler2D PixelTexture2D_7;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_3;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//   float4 UniformPixelVector_5;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   UniformPixelVector_0     c0       1
//   ScreenPositionScaleBias  c1       1
//   MinZ_MaxZRatio           c2       1
//   DiffuseOverrideParameter c4       1
//   LightMapScale            c7       2
//   UniformPixelVector_1     c9       1
//   UniformPixelVector_2     c10      1
//   UniformPixelVector_3     c11      1
//   UniformPixelVector_4     c12      1
//   UniformPixelVector_5     c13      1
//   UniformPixelScalars_3    c14      1
//   AmbientColorAndSkyFactor c15      1
//   LightMapTextures         s0       2
//   PixelTexture2D_0         s2       1
//   PixelTexture2D_1         s3       1
//   PixelTexture2D_2         s4       1
//   PixelTexture2D_3         s5       1
//   PixelTexture2D_4         s6       1
//   PixelTexture2D_5         s7       1
//   PixelTexture2D_6         s8       1
//   PixelTexture2D_7         s9       1
//

    ps_3_0
    def c3, 0.100000001, -0.0450000018, -0.0350000001, 0.200000003
    def c5, 2, 1, -1, 0.0299999993
    def c6, 0.300000012, 0.589999974, 0.109999999, 0
    def c16, 3, 0.400000006, 4, 1.39999998
    def c17, 0.816496611, 0.577350259, 0, 0
    def c18, -0.707106769, -0.408248305, 0.577350259, 0.707106769
      def c200, 0.5, 0, 0.0625, 0
  dcl_2d s14
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.xy
    dcl_texcoord6 v2.xyz
    dcl_texcoord5 v3.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    dcl_2d s6
    dcl_2d s7
    dcl_2d s8
    dcl_2d s9
    add r0.xy, c9, v1
    texld r0, r0, s2
    add r0.zw, v1.xyxy, v1.xyxy
    mad r0.xy, r0, c3.x, r0.zwzw
    add r0.xy, r0, c10
    add r0.xy, r0, c3.yzzw
    texld r0, r0, s3
    mul r0.xyz, r0, c5.xxyw
    texld r1, v1, s4
    mad r1.xyz, r1, c5.x, c5.z
    mad r1.xyz, r1, c5.xxyw, -r0
    mov r0.w, c3.w
    mad r2.xy, v1, r0.w, c11
    texld r2, r2, s5
    mad r2.xyz, r2, c16.x, c16.y
    mov_sat r3.xyz, r2
    mad_pp r1.xyz, r3, r1, r0
    dp3 r0.x, r0, c6
    nrm_pp r4.xyz, r1
    nrm r1.xyz, v2
    dp3 r0.y, r4, r1
    mul r0.yz, r0.y, r4.xxyw
    mad r0.yz, r0, c5.x, -r1.xxyw
    mov r1.xy, c12
    mad r0.yz, r0, r1.xxyw, c13.xxyw
    mad r0.yz, v1.xxyw, c5.w, r0
    texld r1, r0.yzzw, s8
    mul r0.yzw, r1.xxyz, c16.z
    mov r12.xyw, v3
      texldl r16, c200.z, s14
  add r16.y, r12.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r12.x, r12.x, r16.x
    rcp r1.x, r12.w
    mul r1.yz, r1.x, r12.xxyw
    mad r1.yz, r1, c1.xxyw, c1.xwzw
    texld r5, r1.yzzw, s7
    mad r0.yzw, c14.y, r5.xxyz, r0
    texld r5, v1, s6
    mad r0.yzw, r0, r2.xxyz, -r5.xxyz
    texld r2, v1, s9
    mad r1.yzw, r0.x, -c16.w, r2.xxyz
    mul r0.x, r0.x, c16.w
    mad r1.yzw, r3.xxyz, r1, r0.x
    mad r0.xyz, r1.yzww, r0.yzww, r5
    mov r1.y, c5.y
    add r2.xyz, r1.y, -c0
    mul_pp r0.xyz, r0, r2
    mad_pp r0.xyz, r0, c4.w, c4
    dp2add_sat_pp r2.x, r4.yzzw, c17, c17.z
    dp3_sat_pp r2.y, r4, c18
    dp3_sat_pp r2.z, r4.yzxw, c18.yzww
    mul_pp r2.xyz, r2, r2
    texld r3, v0, s1
    mul_pp r3.xyz, r3, c8
    dp3_pp r0.w, r3, r2
    texld r2, v0, s0
    mul_pp r2.xyz, r2, c7
    mul_pp r2.xyz, r0.w, r2
    mad_pp r2.xyz, r0, r2, c0
    mad_pp oC0.xyz, r0, c15, r2
    add r0.x, r1.y, -c2.y
    mad oC0.w, -c2.x, r1.x, r0.x

// approximately 63 instruction slots used (10 texture, 53 arithmetic)
 