//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 AmbientColorAndSkyFactor;
//   float4 DiffuseOverrideParameter;
//   float4 LightMapScale[2];
//   sampler2D LightMapTextures[2];
//   float4 MinZ_MaxZRatio;
//   float NvStereoEnabled;
//   sampler2D NvStereoFixTexture;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D PixelTexture2D_2;
//   sampler2D PixelTexture2D_3;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_2;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   UniformPixelVector_0     c0       1
//   ScreenPositionScaleBias  c1       1
//   MinZ_MaxZRatio           c2       1
//   NvStereoEnabled          c3       1
//   DiffuseOverrideParameter c4       1
//   LightMapScale            c7       2
//   UniformPixelVector_1     c9       1
//   UniformPixelVector_2     c10      1
//   UniformPixelVector_3     c11      1
//   UniformPixelVector_4     c12      1
//   UniformPixelScalars_2    c13      1
//   AmbientColorAndSkyFactor c14      1
//   LightMapTextures         s0       2
//   NvStereoFixTexture       s2       1
//   PixelTexture2D_0         s3       1
//   PixelTexture2D_1         s4       1
//   PixelTexture2D_2         s5       1
//   PixelTexture2D_3         s6       1
//

    ps_3_0
    def c5, 0.800000012, 0.5, 0.0625, 0
    def c6, 2, -1, 1.5, 1
    def c15, 0.0900000036, -9.99999997e-007, 3, 0.00499999989
    def c16, 0.179766402, 0.452032, 2.15988159, 0.75
    def c17, 0.816496611, 0.577350259, 0, 0
    def c18, -0.707106769, -0.408248305, 0.577350259, 0.707106769
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.xy
    dcl_texcoord6 v2.xyz
    dcl_texcoord5 v3.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    dcl_2d s6
    nrm r0.xyz, v2
    add r1.xy, c9, v1
    texld r1, r1, s3
    mad r1.xyz, r1, c6.x, c6.y
    mov r2.zw, c6
    mad r2.xy, v1, r2.z, c10
    texld r3, r2, s3
    mad r2.xyz, r3, c6.x, r1
    add_pp r2.xyz, r2, c6.y
    nrm_pp r3.xyz, r2
    dp3 r0.w, r3, r0
    mul r1.zw, r0.w, r3.xyxy
    mad r1.zw, r1, c6.x, -r0.xyxy
    add r4.xyz, r2.w, -c0
    mov r5.xy, c5
    mad r5.xy, v1, r5, c11
    texld r5, r5, s4
    abs r0.w, c3.x
    if_ne c3.x, -c3.x
      texld r6, c5.zwzw, s2
      add r3.w, -r6.y, v3.w
      mad r6.x, r6_abs.x, r3_abs.w, v3.x
      mov r6.yz, v3.xyww
    else
      mov r6.xyz, c5.w
    endif
    cmp r6.xyz, -r0.w, v3.xyww, r6
	//mov r6.xyz, v3.xyww
    rcp r0.w, r6.z
    mul r6.xy, r0.w, r6
    mad r6.xy, r6, c1, c1.wzzw
    mad r6.xy, r2, c15.x, r6
    texld r6, r6, s5
    dp3 r0.w, r2, r0
    add r0.w, -r0_abs.w, c6.w
    add r3.w, r0_abs.w, c15.y
    mul r4.w, r0_abs.w, r0_abs.w
    mul r0.w, r0_abs.w, r4.w
    cmp r0.w, r3.w, r0.w, c5.w
    mul r3.w, r0.w, c15.z
    mul r7.xyz, r6, r3.w
    mad r6.xyz, c13.w, r6, -r7
    mad r6.xyz, r0.w, r6, r7
    mad r1.xy, r1, c15.w, r1.zwzw
    texld r1, r1, s6
    mad r1.xyz, r1, c16, r6
    add r1.xyz, r1, r5
    mul r2.xyz, r2, c16.w
    dp3 r0.x, r2, r0
    add r0.x, -r0_abs.x, c6.w
    add r0.y, r0_abs.x, c15.y
    mul r0.x, r0_abs.x, r0_abs.x
    mul r0.x, r0.x, r0.x
    cmp r0.x, r0.y, r0.x, c5.w
    lrp r2.xyz, r0.x, c12, r1
    mul_pp r0.xyz, r4, r2
    mad_pp r0.xyz, r0, c4.w, c4
    dp2add_sat_pp r1.x, r3.yzzw, c17, c17.z
    dp3_sat_pp r1.y, r3, c18
    dp3_sat_pp r1.z, r3.yzxw, c18.yzww
    mul_pp r1.xyz, r1, r1
    texld r3, v0, s0
    mul_pp r2.xyz, r3, c7
    texld r3, v0, s1
    mul_pp r3.xyz, r3, c8
    dp3_pp r0.w, r3, r1
    mul_pp r1.xyz, r0.w, r2
    mad_pp r1.xyz, r0, r1, c0
    mad_pp oC0.xyz, r0, c14, r1
    add r0.x, r2.w, -c2.y
    rcp r0.y, v3.w
    mad oC0.w, -c2.x, r0.y, r0.x

// approximately 78 instruction slots used (8 texture, 70 arithmetic)
 