//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float NvStereoEnabled;
//   sampler2D NvStereoFixTexture;
//   float OcclusionPercentage;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelVector_0;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   OcclusionPercentage     c0       1
//   ScreenPositionScaleBias c1       1
//   NvStereoEnabled         c3       1
//   UniformPixelVector_0    c7       1
//   NvStereoFixTexture      s0       1
//   PixelTexture2D_0        s1       1
//   PixelTexture2D_1        s2       1
//

    ps_3_0
    def c2, 0.0625, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.xyz
    dcl_texcoord2 v2.w
    dcl_texcoord4 v3.w
    dcl_texcoord5 v4.xyw
	dcl_texcoord8 v5.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    texld r0, v0, s1
    abs r0.w, c3.x
    if_ne c3.x, -c3.x
      texld r1, c2, s0
      add r1.y, -r1.y, v4.w
      mad r1.x, r1.x, r1.y, v4.x
      mov r1.yz, v4.xyww
    else
      mov r1.xyz, c2.y
    endif
	
    cmp r1.xyz, -r0.w, v5.xyww, r1
	mov r1.xyz, v5.xyww
    rcp r0.w, r1.z
    mul r1.xy, r0.w, r1
    mad r1.xy, r1, c1, c1.wzzw
    texld r1, r1, s2
    mul r0.xyz, r0, r1.x
    mul r0.xyz, r0, v1
    mul r0.xyz, r0, v2.w
    mov r1.x, c0.x
    mad_pp r0.xyz, r1.x, r0, c7
    mul_pp oC0.xyz, r0, v3.w
    mov oC0.w, c2.y

// approximately 24 instruction slots used (3 texture, 21 arithmetic)
 