//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   float NvStereoEnabled;
//   sampler2D NvStereoFixTexture;
//   float OcclusionPercentage;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   OcclusionPercentage     c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   NvStereoEnabled         c3       1
//   UniformPixelVector_0    c7       1
//   UniformPixelVector_1    c8       1
//   UniformPixelVector_2    c9       1
//   UniformPixelVector_3    c10      1
//   SceneColorTexture       s0       1
//   NvStereoFixTexture      s1       1
//   PixelTexture2D_0        s2       1
//   PixelTexture2D_1        s3       1
//

    ps_3_0
    def c4, -0.5, 0, 2, 1
    def c5, 1.05263162, -9.99999997e-007, 0.0625, 0
    def c6, 0.0078125, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.xyz
    dcl_texcoord2 v2.yw
    dcl_texcoord4 v3.w
    dcl_texcoord5 v4.xyw
	dcl_texcoord7 v5.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    add r0.xy, c4.x, v0
    dp2add r0.z, r0, r0, c4.y
    rsq r0.z, r0.z
    rcp r0.z, r0.z
    mad r0.z, r0.z, -c4.z, c4.w
    mul_sat r0.z, r0.z, c5.x
    add r0.w, r0.z, c5.y
    mul r0.z, r0.z, r0.z
    mul r0.z, r0.z, r0.z
    cmp r0.z, r0.w, r0.z, c4.y
    mov r1.yw, c4
    dp2add r2.x, c8, r0, r1.y
    dp2add r2.y, c9, r0, r1.y
    add r0.xy, r2, -c4.x
    texld r2, r0, s2
    add r0.xy, c10, v0
    texld r3, r0, s3
    dp2add r0.x, r3.y, r2.y, r0.z
    mul r0.xyz, r0.x, v1
    add r0.w, c4.w, -v2.y
    mul r0.xyz, r0, r0.w
    mul r0.xyz, r0, v2.w
    mov r1.x, c0.x
    mad_pp r0.xyz, r1.x, r0, c7
    abs r0.w, c3.x
    if_ne c3.x, -c3.x
      texld r2, c5.zwzw, s1
      add r1.x, -r2.y, v4.w
      mad r1.x, r2.x, r1.x, v4.x
      mov r1.yz, v4.xyww
    else
      mov r1.xyz, c4.y
    endif
    cmp r1.xyz, -r0.w, v4.xyww, r1
	mov r1.xyz, v5.xyww
    rcp r0.w, r1.z
    mul r1.xy, r0.w, r1
    mad r2.xy, r1, c1, c1.wzzw
    mov r2.zw, c4.y
    texldl r2, r2, s0
    add r0.w, r1.w, -c2.y
    add r0.w, -r0.w, r2.w
    rcp r0.w, r0.w
    mad r0.w, -c2.x, r0.w, -v5.w
    mul_sat_pp r0.w, r0.w, c6.x
    mul r0.xyz, r0, v3.w
    mul_pp oC0.xyz, r0.w, r0
    mov oC0.w, c4.y

// approximately 54 instruction slots used (5 texture, 49 arithmetic)
 