//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float NvStereoEnabled;
//   sampler2D NvStereoFixTexture;
//   sampler2D PixelTexture2D_0;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   NvStereoEnabled         c3       1
//   UniformPixelVector_1    c7       1
//   UniformPixelVector_2    c8       1
//   SceneColorTexture       s0       1
//   NvStereoFixTexture      s1       1
//   PixelTexture2D_0        s2       1
//

    ps_3_0
    def c2, 0.0625, 0, 0.00277777785, 360
    def c4, 60, 360, 120, 240
    def c5, 0.0166666675, 0.166666672, 6, -5
    def c6, -1, -2, -3, -4
    def c9, 24, 0.0416666679, -0.800000012, 0.0199999996
    def c10, 0.100000001, -9.99999997e-007, 0.0399999991, -0.0299999993
    def c11, 0, 0.800000012, 0.656000018, 0.5
    		def c200, 0.5, 0, 0.0625, 1
  dcl_2d s14
    dcl_texcoord4 v0
    dcl_texcoord5 v1.xyw
    dcl_texcoord v2.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    abs r0.x, c3.x
        mov r12.xyw, v1
    texldl r16, c200.z, s14
    if_eq r12.w, c200.w
  add r16.y, r12.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r12.x, r12.x, -r16.x
  endif
    if_ne c3.x, -c3.x
      texld r1, c2, s1
      add r0.y, -r1.y, r12.w
      mad r1.x, r1.x, r0.y, r12.x
      mov r1.yz, r12.xyww
    else
      mov r1.xyz, c2.y
    endif
    cmp r0.xyz, -r0.x, r12.xyww, r1
    rcp r0.z, r0.z
    mul r0.xy, r0.z, r0
    mad r0.xy, r0, c1, c1.wzzw
    texld r0, r0, s0
    add r1.xyz, -r0.zxyw, r0.yzxw
    cmp r2.xy, r1.z, r0.yxzw, r0
    min_pp r1.w, r0.z, r2.x
    max r3.x, r2.y, r0.z
    add r0.w, -r1.w, r3.x
    add r0.xyz, -r0, r3.x
    rcp r1.w, r0.w
    mul r1.xyz, r1.w, r1
    mad r1.xyz, r1, c4.x, c4.yzww
    mul r1.w, r1.x, c2.z
    frc r1.w, r1_abs.w
    cmp r1.x, r1.x, r1.w, -r1.w
    mul r1.x, r1.x, c2.w
    cmp r0.z, -r0_abs.z, r1.z, c2.y
    cmp r0.y, -r0_abs.y, r1.y, r0.z
    cmp r0.x, -r0_abs.x, r1.x, r0.y
    cmp r0.x, -r0_abs.w, c2.y, r0.x
    mul r0.y, r0.x, c2.z
    frc r0.y, r0_abs.y
    cmp r0.x, r0.x, r0.y, -r0.y
    mul r0.y, r0.x, c2.w
    mad r0.z, r0.x, c2.w, c2.w
    cmp r0.x, r0.x, r0.y, r0.z
    mul r0.x, r0.x, c5.x
    frc r0.y, r0.x
    add r0.x, -r0.y, r0.x
    mul r0.y, r0.x, c5.y
    frc r0.z, r0.y
    add r0.y, -r0.z, r0.y
    mad r0.x, r0.y, -c5.z, r0.x
    add r1, r0.x, c6
    add r0.y, r0.x, c5.w
    cmp r0.y, -r0_abs.y, r3.x, -c6.x
    cmp r0.y, -r1_abs.w, r3.x, r0.y
    cmp r0.y, -r1_abs.z, r3.x, r0.y
    cmp r0.y, -r1_abs.y, r3.x, r0.y
    cmp r0.y, -r1_abs.x, r3.x, r0.y
    cmp r0.x, -r0_abs.x, r3.x, r0.y
    mul r0.x, r0.x, c9.x
    frc r0.y, r0.x
    add r0.x, -r0.y, r0.x
    mul r0.x, r0.x, c9.y
    max r1.x, r0.x, c2.y
    add r0.xy, r1.x, c9.zwzw
    mul r0.yzw, r0.y, c11.xxxy
    cmp r0.xyz, r0.x, c11.xxzw, r0.yzww
    add r1.xy, c7, v2
    mov r0.w, c11.w
    mad r1.zw, v2.xyxy, r0.w, c8.xyxy
    texld r2, r1.zwzw, s2
    mad r1.xy, r2.y, c10.x, r1
    texld r1, r1, s2
    add r0.w, r1_abs.x, c10.y
    mul r1.x, r1_abs.x, r1_abs.x
    cmp r0.w, r0.w, r1.x, c2.y
    mad r1.x, r2.y, c10.z, c10.w
    add r1.xy, r1.x, v2
    texld r1, r1, s2
    add r1.x, r1_abs.z, c10.y
    mul r1.y, r1_abs.z, r1_abs.z
    mul r1.y, r1.y, r1.y
    cmp r1.x, r1.x, r1.y, c2.y
    add_sat r0.w, r0.w, r1.x
    mad_pp r0.xyz, r0.w, r0, c0
    mad_pp oC0.xyz, r0, v0.w, v0
    mov_pp oC0.w, -c6.x

// approximately 82 instruction slots used (5 texture, 77 arithmetic)
 