//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   float NvStereoEnabled;
//   sampler2D NvStereoFixTexture;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   NvStereoEnabled         c3       1
//   UniformPixelVector_1    c7       1
//   SceneColorTexture       s0       1
//   NvStereoFixTexture      s1       1
//   PixelTexture2D_0        s2       1
//   PixelTexture2D_1        s3       1
//

    ps_3_0
    def c4, 4, 0.199999988, 0.800000012, -0.5
    def c5, 0, 1.41421497, 1, -9.99999997e-007
    def c6, 0.0625, 0, 4.99999987e-005, 0
	def c200, 1.0, 0.8, 0.0625, 0.85
    dcl_texcoord4 v0.w
    dcl_texcoord5 v1.xyw
    dcl_texcoord v2.xy
	dcl_texcoord7 v3.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    mul r0.xy, c4.x, v2
    texld r0, r0, s2
    mad r0.x, r0.x, c4.y, c4.z
    add r0.yz, c4.w, v2.xxyw
    dp2add r0.y, r0.yzzw, r0.yzzw, c5.x
    rsq r0.y, r0.y
    rcp r0.y, r0.y
    mad r0.y, r0.y, -c5.y, c5.z
    add r0.z, r0_abs.y, c5.w
    mul r0.w, r0_abs.y, r0_abs.y
    mul r0.w, r0.w, r0.w
    mul_sat r0.y, r0.w, r0_abs.y
    cmp r0.y, r0.z, r0.y, c5.x
    abs r0.z, c3.x
    if_ne c3.x, -c3.x
      texld r1, c6, s1
      add r0.w, -r1.y, v1.w
      mad r1.x, r1.x, r0.w, v1.x
      mov r1.yz, v1.xyww
    else
      mov r1.xyz, c5.x
    endif
    cmp r1.xyz, -r0.z, v1.xyww, r1
	mov r1.xyz, v3.xyww
    rcp r0.z, r1.z
    mul r0.zw, r0.z, r1.xyxy
    mad r1.xy, r0.zwzw, c1, c1.wzzw
    mov r1.zw, c5.x
    texldl r1, r1, s0
    mov r0.z, c5.z
    add r0.z, r0.z, -c2.y
    add r0.z, -r0.z, r1.w
    rcp r0.z, r0.z
    mul r0.z, r0.z, -c2.x
    mul_sat r0.z, r0.z, c6.z
    mul r0.z, r0.z, r0.y
    mad r0.x, r0.x, r0.z, -c7.x
    //texld r1, r0.x, s3
    mad r0.x, r1.x, r0.y, r0.z
    mov r0.y, c7.y
    mad_pp r0.xyz, r0.x, r0.y, c0
    mul_pp oC0.xyz, r0, v0.w
    mov oC0.w, c5.x

// approximately 46 instruction slots used (5 texture, 41 arithmetic)
 