veil { fractal: title="veil" width=1024 height=768 numlayers=2 layer: outalpha=0 caption="New Layer 1" opacity=100 visible=yes alpha=yes mapping: center=0.233669915481484059/-1.05803720118691537 magn=2.11700001661267423 angle=358.168442575302862 formula: filename="zg.frm" entry="veil" maxiter=32 percheck=normal inside: filename="Fractint.ucl" entry="inside" transfer=linear repeat=yes p_inside="bof60" p_n=1 p_logmap=0 p_smooth=yes p_tolerance=1 outside: filename="dmj.ucl" entry="dmj-Trap" transfer=none repeat=yes p_trapshape="ring" p_trapcolor="distance" p_traptype="closest" p_traporder=4 p_trapfreq=1 p_trapcenter=0/0 p_trapdrift=0/0 p_traporbit=0/0 p_movetrap=no p_aspect=1 p_threshold=0.25 p_diameter=1 p_angle=0 p_anglestep=0 p_skew=0 p_skewstep=0 p_trapstart=0 p_trapiter=10000 p_trapskip=0 p_gauss=0 p_gaussr=0 p_gausss=0 p_gausscenter=0/0 p_radialmode="kaleidoscope" gradient: smooth=yes numnodes=4 index=0 color=8716288 index=100 color=16121855 index=200 color=51967 index=300 color=144 layer: inalpha=0 caption="Layer 1" opacity=0 visible=yes alpha=yes mapping: center=0.220492298127925201/-0.98582125609441666 magn=2.69123447234926203 angle=358.168442575302862 formula: filename="zg.frm" entry="veil" maxiter=32 percheck=normal inside: filename="Fractint.ucl" entry="inside" transfer=none repeat=yes p_inside="bof60" p_n=1 p_logmap=0 p_smooth=yes p_tolerance=1 outside: filename="dmj.ucl" entry="dmj-Trap" transfer=linear repeat=yes p_trapshape="diamond" p_trapcolor="distance" p_traptype="closest" p_traporder=4 p_trapfreq=1 p_trapcenter=0/0 p_trapdrift=0/0 p_traporbit=0/0 p_movetrap=no p_aspect=1 p_threshold=0.25 p_diameter=1 p_angle=0 p_anglestep=0 p_skew=0 p_skewstep=0 p_trapstart=0 p_trapiter=10000 p_trapskip=0 p_gauss=0 p_gaussr=0 p_gausss=0 p_gausscenter=0/0 p_radialmode="kaleidoscope" gradient: smooth=yes numnodes=4 index=29 color=7651053 index=129 color=14864510 index=217 color=15823624 index=358 color=6843845 } zg.frm:veil {; Giuseppe Zito z = pixel , c0 = -0.9324374492105978 c1 = 0.71361 d3 = 0.752888 d13 = 0.110017 : x = real(z), y = imag(z) s0 =c0 s0 = s0 *c1 s0 = s0 -y newx = s0 s0 = y s0 = s0 -y s0 = s0 *d3 s0 = s0 /x s1 = y s0 = s0 *s1 s0 = s0 -x s0 = s0 +x s0 = s0 +x s1 = x s2 =d13 s3 = y s3 = s3 +y s2 = s2 *s3 s2 = s2 -x s2 = s2 -x s1 = s1 *s2 s0 = s0 +s1 newy = s0 z = newx + flip(newy) newx < 4 && newx > -4 && newy < 4 && newy > -4 }