angel { fractal: title="angel" width=640 height=640 numlayers=2 layer: outalpha=0 caption="New Layer 1" opacity=100 visible=yes alpha=yes mapping: center=-184.645689595201403/2463.04956964517437 magn=0.000706422435367369493 angle=181.773986128741673 numtransforms=1 transform: filename="Fractint.uxf" entry="ViewWindow" p_ar=1 formula: filename="zg.frm" entry="Simmetrico_random" maxiter=100 percheck=normal inside: filename="lp.ucl" entry="lp-Shapes1" transfer=linear repeat=yes p_type="Graph" p_center=1/0.5 p_height=1 p_width=0.6 p_decay=1 p_angle=0 p_numarms=4 f_fn1=sin outside: filename="Fractint.ucl" entry="outside" transfer=none repeat=yes p_outside="iter" p_n=1 p_logmap=0 p_biomorph=-1 p_bailout=100 p_smooth=yes gradient: smooth=no numnodes=4 index=15 color=2230147 index=102 color=7266810 index=192 color=13044297 index=259 color=451314 layer: outalpha=0 caption="Layer 1" visible=yes alpha=yes mapping: center=1.56103195746068943/0.153836036808621087 magn=0.524506662300712622 angle=90.7895455611253082 numtransforms=1 transform: filename="Fractint.uxf" entry="ViewWindow" p_ar=1 formula: filename="zg.frm" entry="seashell" maxiter=100 percheck=normal inside: filename="lp.ucl" entry="lp-Shapes1" transfer=linear repeat=yes p_type="Fan" p_center=1/0.5 p_height=1 p_width=0.6 p_decay=1 p_angle=0 p_numarms=4 f_fn1=sin outside: filename="Fractint.ucl" entry="outside" transfer=none repeat=yes p_outside="iter" p_n=1 p_logmap=0 p_biomorph=-1 p_bailout=100 p_smooth=yes gradient: smooth=no numnodes=4 index=15 color=2230147 index=102 color=7266810 index=192 color=13044297 index=259 color=451314 } zg.frm:Simmetrico_random {; Giuseppe Zito z = pixel , a = 2.8 : x = real(z), y = imag(z) if(rand > 0.5) newx = -y newy = x else newx = 1.+a*(x-1.)/(((x-1.)*(x-1.))+y*y+1.) newy = a*y/(((x-1)*(x-1))+y*y+1) endif z = newx + flip(newy) newx < 4 && newx > -4 && newy < 4 && newy > -4 } zg.frm:seashell {; Giuseppe Zito z = pixel , c4 = -0.998097 c6 = -0.078002 d0 = -0.593396 d3 = 0.763522 d5 = -0.958196 d7 = -0.068108 d13 = 0.651859 : x = real(z), y = imag(z) s0 = x s0 = s0 /x s0 = s0 -x s0 = s0 +c4 s0 = s0 *c6 s0 = s0 +x s0 = s0 /y s0 = s0 -y s0 = s0 *x s0 = s0 /y newx = s0 s0 =d0 s0 = s0 *d3 s0 = s0 /d5 s0 = s0 +d7 s1 = y s1 = s1 -y s1 = s1 /x s0 = s0 *s1 s0 = s0 /d13 s0 = s0 -x s0 = s0 /y newy = s0 z = newx + flip(newy) newx < 4 && newx > -4 && newy < 4 && newy > -4 }