2 #ifndef _YI_DIRECT3D11_TEXTURE_OBJECT_H_ 3 #define _YI_DIRECT3D11_TEXTURE_OBJECT_H_ 32 virtual void Load(
const std::shared_ptr<CYIAssetHardware> &pAsset)
override;
33 virtual void Unload()
override;
34 virtual void Use()
const override;
36 virtual void Free()
override;
48 void SetDX11Texture(ID3D11Texture2D *pTexture, ID3D11ShaderResourceView *pResourceView);
51 void Bind(uint32_t slot = 0)
const;
54 void CleanupInternal();
63 bool m_bIsRenderTarget;
65 ID3D11Texture2D *m_pTexture;
66 ID3D11ShaderResourceView * m_pTextureRV;
67 ID3D11SamplerState * m_pSamplerLinear;
72 #endif // _YI_DIRECT3D11_TEXTURE_OBJECT_H_ void Bind(uint32_t slot=0) const
An abstract class for common Direct3D buffer functionality.
Definition: YiD3D11AbstractBufferObject.h:17
YI_TEXTURE_WRAP
Definition: YiAssetTextureBase.h:40
void SetIsRenderTarget(bool bRenderTarget)
YI_MIN_MAG_FILTER
Definition: YiAssetTextureBase.h:30
virtual void Free() override
ID3D11Texture2D * GetDirect3D11Texture() const
Definition: YiD3D11TextureObject.h:46
virtual void InvalidateHandle() override
void Configure(int32_t width, int32_t height, int32_t format, int32_t type)
IYIGPUObject implementation for OpenGL Framebuffers.
Definition: YiD3D11FramebufferObject.h:18
virtual ~CYID3D11TextureObject()
virtual void Use() const override
virtual void Generate() override
virtual void Unload() override
void SetDX11Texture(ID3D11Texture2D *pTexture, ID3D11ShaderResourceView *pResourceView)
IYIGPUObject implementation for DirectFB textures.
Definition: YiD3D11TextureObject.h:16
virtual void Load(const std::shared_ptr< CYIAssetHardware > &pAsset) override
ID3D11ShaderResourceView * GetResourceView() const
Definition: YiD3D11TextureObject.h:47