43 static void SetTextBuffer(std::unique_ptr<CYIBitmap> pBuffer,
const std::shared_ptr<CYIAssetTexture> &pTexture);
virtual void SetSize(const glm::vec3 &vSize, bool bDirtyLayout=true) override
virtual ~CYIBitmapTextSceneNode()
YI_MIN_MAG_FILTER
Definition: YiAssetTextureBase.h:30
A scene node type that renders text.
Definition: YiTextSceneNode.h:77
void SetTextureFilteringMode(const CYIAssetTextureBase::YI_MIN_MAG_FILTER minFilter, const CYIAssetTextureBase::YI_MIN_MAG_FILTER magFilter)
Base class for abstracting the layout for text.
Definition: YiTextLayout.h:33
Struct used to pass information when rendering text.
Definition: YiTextEngine.h:97
Scene node containing text rendered into a bitmap.
Definition: YiBitmapTextSceneNode.h:22