2 #ifndef _YI_ASSET_TEXTURE_BASE_H_ 3 #define _YI_ASSET_TEXTURE_BASE_H_ 174 virtual std::shared_ptr<IYIGPUObject>
CreateGPUObject()
const override = 0;
176 virtual void OnUnload()
override = 0;
206 std::vector<YI_RECT_REL> m_dirtyRegions;
214 #endif // _YI_ASSET_TEXTURE_BASE_H_ USAGE
Definition: YiAssetTextureBase.h:49
YI_TEXTURE_WRAP wrapT
Definition: YiAssetTextureBase.h:62
YI_MIN_MAG_FILTER magFilter
Definition: YiAssetTextureBase.h:63
Definition: YiAssetTextureBase.h:59
Definition: YiPredef.h:234
YI_TEXTURE_WRAP wrapS
Definition: YiAssetTextureBase.h:62
virtual void OnUnload() override=0
void SetTextureWrap(YI_TEXTURE_WRAP wrapS=YI_CLAMP_TO_EDGE, YI_TEXTURE_WRAP wrapT=YI_CLAMP_TO_EDGE)
bool IsMipmappingEnabled() const
#define YI_TYPE_BASES(...)
Definition: YiRtti.h:350
YI_TEXTURE_WRAP
Definition: YiAssetTextureBase.h:40
void SetConfiguration(const YI_TEXTURE_CONFIG &config)
CYIAssetTextureBase(USAGE usage=USAGE_STATIC)
Definition: YiAssetTextureBase.h:32
YI_MIN_MAG_FILTER
Definition: YiAssetTextureBase.h:30
Definition: YiAssetTextureBase.h:51
Definition: YiAssetTextureBase.h:53
void SetMipmappingEnabled(bool bEnable)
const YI_TEXTURE_CONFIG & GetConfiguration() const
Definition: YiAssetTextureBase.h:42
Definition: YiAssetTextureBase.h:43
YI_COLORSPACE
Definition: YiMaterialFactory.h:36
virtual ~CYIAssetTextureBase()
virtual bool HasExtendedDimensions() const
const std::vector< YI_RECT_REL > & GetDirtyRegions() const
void SetWidth(int32_t nWidth)
Hardware-mirrored asset. These assets contain IYIGPUObject counterparts.
Definition: YiAssetHardware.h:21
virtual std::shared_ptr< IYIGPUObject > CreateGPUObject() const override=0
IYIMaterialFactory::YI_COLORSPACE GetColorSpace() const
Definition: YiAssetTextureBase.h:41
void SetColorSpace(IYIMaterialFactory::YI_COLORSPACE eColorSpace)
This asset represents the base class for POT (Power Of Two) and NPOT (Non-Power Of Two) textures...
Definition: YiAssetTextureBase.h:24
bool bUseMipmaps
Definition: YiAssetTextureBase.h:64
void SetMinificationFilter(YI_MIN_MAG_FILTER minFilter=YI_LINEAR, YI_MIN_MAG_FILTER magFilter=YI_LINEAR)
YI_MIN_MAG_FILTER minFilter
Definition: YiAssetTextureBase.h:63
void AddDirtyRegion(const YI_RECT_REL &dirtyRectangle)
This file contains the classes and macros used to implement RTTI in You.i Engine. ...
void SetHeight(int32_t nHeight)
virtual void ApplyRetainmentPolicy() override
virtual int32_t GetHeight() const
virtual int32_t GetWidth() const
Definition: YiAssetTextureBase.h:52
Definition: YiAssetTextureBase.h:31
virtual void DirtyEntireTexture()