Dying Light is a first person open world apocalypse-themed survival game, developed by Techland (the studio behind the Dead Island series) on the Chrome 6 Engine and published by Warner Bros Interactive Entertainment.
I’m not into Zombie games, but Dying Light seemed very interesting both gameplay and visual wise watching pre-release game footage. The game starts out with cutscenes and a very lengthy tutorial in the singleplayer campaign. Getting into the benchmark performance , Nvidia have released an optimised driver with a special SLI bits profile that you can update through Geforce Experience, but sadly with any resolution over 1080p the game performs worse than a single GPU.
One of the most demanding areas of the game is when you exit buildings into the open world.
I went for a slightly different method of testing than our usual benchmarks, with presets varying for each resolution. A lot of users have mentioned how one or more of their cores seem to be spiking to 100% and random stutters occuring. I clearly want to state before you look at the chart, that VRAM usage might seem somewhat off. Looking at the relevant resolutions and the total system memory usage it is clear that the game does need over 4GB. While I did enjoy the gameplay across all three of the modes (especially playing the Zombie), the nuances to some of the better PC ports available seem to be mostly performance related. There is some noticeable pop-in in some areas that is mostly from surrounding texture LOD, not NPCs like we had in AC Unity. I want to state that most users will not have this high-spec and well rounded of a system, and will probably encounter performance issues.

If you have any questions about the benchmark please ask in the comment section below and I will be glad to answer. The only sort of fix would be for them to limit the card to the 3.5GB with no access to the slower 512mb imo. The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. In Dying Light: The Following, Kyle Crane travels to a hazardous outback ruled by mysterious and fanatical cultists whose beliefs have unnerving connections with the zombie outbreak. Dying Light: The Following will feature a massive new area that’s as big as the original maps from Dying Light combined.
Dying Light provides a singleplayer , co-op and a 4v1 player Be The Zombie mode, similar to what we have in Evolve.
Dying Light has a lot of free roaming and parkour involved which needs a little getting use to, especially mastering jumping and clinging in the open world across terraces.
The GTX970 performance is acceptable at the settings I used for each resolution, while not cranked up they are at least providing playable frame rates across all resolutions – 4K included.
With the i7-3930K I tested, I did notice increased CPU usage on one core and heavy usage (30%+) across all threads, but didn’t encounter any form of stutter. This hasn’t got anything to do with the game itself, but with how I used High settings at the HD resolution, Medium at 1440p and Low at 4K. While I did fiddle with the settings to get a playable and stable frame rate, the game didn’t feel that responsive when interacting with different objects. The visuals while impressive aren’t what you would be waiting for with such a performance hog.

Here are the frametimes for the GTX970 but my settings are custom for each res (1080 high no AA, 1440p Med, 4k Low) as mentioned above.
If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this. Dying Light: The Following will introduce a brand new campaign and an additional 10+ hours of gameplay.
Melee weapons like axes, pipes and just about anything you can find are your basic arsenal, guns are scarce and hard to find, even a good few hours in. I mentioned previously that I set the view distance slider to 25%, which is the main reason we are getting higher FPS than what most users are reporting across various forums. The minimum requirements by Techland specify a i5-2500 and a i5-4670K as recommended, which looks about right, but the problem seems to lie in the optimization. I hope that issues will be resolved with a optimization patch and better drivers from both Nvidia and AMD. The more you progress the more you unlock abilities through each of the individual three skill trees.
While with some settings you get minimum to no increases, view distance reduction provides a boost of over 50% in most cases.
Theres a unique day-night cycle, where preparation is done in the daylight to kill off zombies that become more aggressive when the sunsets.

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