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Money making guide, Quest guide, Skill training guide, Wilderness guide – All your RuneScape guides in short videos!
Players who have completed Monkey Madness and Daero's training can dial the fairy ring code C•L•R. Players who have completed Monkey Madness II can take a glider from the Grand Tree to the island.
There is also a teleport spell in the Arceuus spellbook which requires level 90 magic to cast. The Ape atoll features the second best training ground for high level agility training, behind the Dorgesh-Kaan course.
The NPCs in the multicombat dungeon are a great place to use red chinchompas for some extremely fast ranged training.
Note: K'ril Tsutsaroth, the Zamorakian General in the God Wars Dungeon, is a greater demon. TzTok-Jad, commonly called Jad for short, is the third strongest monster in Gielinor after the Corporeal Beast and Zulrah. Players can pay 100 slayer reward points to have Duradel or Nieve assign TzHaar as a slayer assignment. TzTok-Jad is the boss monster of the TzHaar Fight Cave minigame, so he is the last monster you will need to defeat, and he is encountered on Wave 63. Once TzTok-Jad is reached, fighting and defeating him requires a lot of skill and decent reflexes with the mouse. TzTok-Jad will use either Magic or Ranged attacks to defeat a player that is not meleeing him. Melee: TzTok-Jad thrusts forward with a sharp bite without delay for those who choose to come close to melee him. Magic: TzTok-Jad rears up on his hind legs and dangles his forward legs for a few seconds before launching a fireball from his mouth at the player. Ranged: TzTok-Jad rears up on his hind legs, then slams down his front legs onto the ground causing a boulder to fall on the player (in which it is not possible to evade this boulder by running).
All of TzTok-Jad's attacks can deal up to 97 damage meaning that one mistake and the fight could be over. Please note: If you take the attention of the Yt-HurKots and they are hitting you, they WILL still heal Jad if they are close enough to him.

However, 48 Agility and a ninja monkey greegree is required to exit the agility course and travel to the city. Avoid the guards at all costs: they will beat you back in your cell and foil your attempt to escape. Chief amongst these is the Scimitar stall, currently the only known source of Dragon scimitars, except for as a rare drop from the thermonuclear smoke devil or Scorpia. At lower agility levels, the failure rate on obstacles makes efficient training unfeasible. The monsters are aggressive and roam around in a multiplayer area, so a single projectile can hit multiple targets with substantial overall damage and the corresponding high ranged experience rates. With a combat level of 702, TzTok-Jad has a max hit of 97 Hitpoints of damage and it can easily kill most players in one hit with any of its three attacks: a Melee attack with its huge claws, a blast of Magic in the form of a fireball, and an avalanche of boulders falling from the ceiling as a Ranged attack. When players have TzHaar as a slayer task, they will be prompted with an option to be assigned 1 TzTok-Jad. It is possible to engage TzTok-Jad using Melee, but it requires skill to switch between the Protect from Melee, Protect from Missiles, and Protect from Magic prayers (recommended for players with much experience).
If they manage to heal him to full health, then they should not be killed as they will respawn once he is reduced to half health again.
Once players manage to beat this monster, however, they will be rewarded with the much-coveted Fire cape along with 8,032 Tokkul (Doubled if the player has completed the Elite tier of the Karamja Diary).
It is only accessible to players who have partially or fully completed the Monkey Madness quest. Players can use the Protect from Melee prayer to avoid damage, and battle the Monkey Guards indefinitely. They can be safe-spotted with range or magic in the Stronghold Slayer Cave at their northernmost location just behind the pillar that leads to the branch. To add to the challenge, players must fight TzTok-Jad solo without being able to restock on supplies from the previous waves.
Although Jagex suggests that players take short breaks in between playing and encourages players not to spend large amounts of time on the game, battling your way to TzTok-Jad will almost always require 90 minutes of solid gameplay.
If they are distracted before healing him to full health, they will not respawn when killed.
The Fire cape is untradeable, so it is a very clear symbol to other players that the player has defeated this mighty foe.

Players who have not taken the form of a monkey using a talisman-like greegree will find that all non-player characters will be aggressive, regardless of the player's combat level, unless the player has Monkey Madness II completed. There is a Teleport to Ape Atoll spell which can be used, although only after completing the Awowogei section of Recipe for Disaster. Monkey Guards will beat their chests to regain hitpoints, making the temple an effective long-term training ground.
The mahogany tree is reasonably close to the Ape Atoll teleport, the teak trees are not that conveniently located. Another safe-spot is in Entrana Dungeon behind the burnt corpses (use 2nd square south of the stalagmite and two squares away from the sitting burnt corpse). Previously, logging out during the fight caused the minigame to end and forced players to restart; however, now if a player logs out in between stages, they will begin at the start of the wave that they logged out on.
The island is loaded with giant crushing gorillas, assassin monkey archers, poisonous snakes and spiders, mobs of zombie monkeys, and natural hazards including a cave that is slowly collapsing on top of you.
Finally, they can be safespotted by standing at the easternmost piece of land in their spawn area in the Brimhaven Dungeon.
A player should not depend on this logging out break, however, because if he or she is at the later stages where he or she is fighting multiple deadly high levels (such as the Ket-Zek), the player generally spawns next to or on top of the monsters.
A sharp eye and swift reflexes are necessary to stand any chance of defeating this monster. The island is one of the most dangerous places in RuneScape, especially to inexperienced players. Although the chatbox that opens upon logging back in stalls the monsters from spawning until clicking to continue (or by pressing spacebar). Also, the Catacombs of Kourend has an easy safespot, stand under an arch which divides the area where the Greater Demons can be found.

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