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Between the Hot Wheels physics, licensed cars, online play, and gorgeous presentation, Asphalt 8 is worth a lot more than its $1 asking price.
If EA's Real Racing has a slavish dedication to authentic race car driving, then the Asphalt series could justifiably be called "Unreal Racing." From the city and country tracks populated with traffic, to the unbelievable Nitro boost system, to the titular aerial stunts, Asphalt 8 wants to be nothing more than a flat-out arcade fantasy. Gameloft as a development company has all the originality of a photocopier, and it's clear that Burnout was their barely-concealed inspiration for Asphalt 8. A lot of the fun comes from the jumps and multi-leveled nature of the stages, which you might have guessed from the title. The latest from Ford, Dodge, Chevy, Audi, Nissan, Tesla, Bugatti, Ferrari, and Lamborghini are present, among other more exotic brands. From the very first moment you open the game, you're inundated with offers for in-app purchases. Everything that Asphalt 8 gets wrong in single player is forgiven in the online racing mode. When you enter online mode, you select your car, then you're then dumped into a room with up to seven randomly-selected strangers.
You choose a racing style (standard race, elimination, or the zombified Infected mode) and a venue, and the combination with the most votes in the room wins. Sound is pretty similar to racing games everywhere: lots of engine noise and Doppler effects, with music more or less taking a backseat.
It takes some getting used to, and I had to bump up the sensitivity in the steering, but eventually I got to a point where I was comfortable (which is more than I can say for Need For Speed: Most Wanted).
Remember when you played Cruis'n USA (or Daytona, or Rush, or what have you) in the arcade, with a gigantic cabinet and a wheel that felt like a real race car? But you can play through all of the content without spending an extra dime, if you've got the time and the patience.
One time purchases fr content, and it is yours beats out buying consumable currency every time, especially when the purchases can be restored. Try Real Racing 3, where for $100 you get nothing but waaaaaaaaaaaaaaaaiting times like 4 hours of repairing after one race.
Mathematically speaking, this only holds if there exists a partially (and both games are in the same subset) or fully ordered set of games.
What are the effects that nexus 4 and 7 and all devices with opengl es 3 capable gpu and android 4.3 gets that others dont? I think a better model in this case would be to charge maybe $2.99 upfront (which is totally reasonable) and offer a more balanced experience moving forward, without feeling like it is almost neccessary to make IAPs.
Despite the obvious bent for IAPs, I'm happy with this game, and haven't paid anything more than the initial 99 cents price for it, so far. It runs very well, for me at least, on Android 4.3 on both my Galaxy Nexus, and 2012 Nexus 7. I like 8, but I'd have prefered they make it $2 or $3 dollars and give you more money from winning races. I know you don't have to buy in-app purchases (and I never will), but Asphalt 8 seems a lot more nickel-and-dimey to me. Play kingdoms of camelot for a week and you'll see legions of fools parted with their money in sums way beyond a hondo. Well Asphalt 8 is a great game and you need and Asphalt 8 hack tool for this to make this game enjoyable. If you are worrying about getting detected that your account is using asphalt 8 cheats, well our website is definitely safe and protected by a premium online security and no one can detect it, but remember do not abuse our asphalt 8 money hack tool to make it running for a long time and other player can make use of it in the future. The Baltimore boys only defend themselves when playing against teams that treat us mean, especially that bunch from Cincinnati. We never went into a game that we did not feel sure of winning, and when we lost, we blamed it on hard luck or the umpires. If practice makes perfect, then Asphalt 8 should be nothing less than the greatest racing game ever made.
Whether or not it's worth all the in-app purchases that the player is constantly inundated with is another question, but in the game's defense, none of them are necessary to get all the cars and upgrades. It shares its fast and furious style with the various console racers it apes, none more so than Criterion's Burnout series. Zipping around the tracks, jumping 200 feet in the air, smashing an opponent, and raising the combined auto insurance rates of the entire world by an appreciable margin is undeniably fun. Indeed, you'll spend a lot of time in Asphalt 8 airborne, paradoxically gaining speed and distance on your boring contemporaries who elect to remain on the ground. Press the boost button once to go faster, or twice to go much faster, but for a shorter duration.
But if the selection is limited, the variety isn't: you'll drive through everything from a relatively earthbound Monaco to an avalanche-prone Alps to a live space shuttle launch in French Guiana.
The game doesn't have everything (I was disappointed at the lack of a Dodge Challenger, for example), and you won't find any classic models, but there should be plenty for gearheads to drool over.


Going through the older races to complete the objectives was still fun, and once I'd mastered the subtle boost and drift mechanics, the AI didn't seem nearly as cheap.
Races are rock-solid in terms of connection, and the matchmaking mechanic makes sure that you're unlikely to meet a human player who's unreasonably beyond you in either car or skill. The group is matched to the technical capabilities of your car (by car rank) and skill (by your own multiplayer experience points). The multiplayer bouts deal out almost as much in-game currency as the campaign mode, so there's no reason not to try it. This mode marks the last-place racer as "infected," and it bestows upon him or her strange and terrible powers.
Allow me to explain this: while the actual cars and environments in the game are OK, they're far from the best available on Android.
Between the shuttle launches, neon lights, Nitro effects, and the ever-present speed, the message of arcade-style racing is clearly communicated. I can't say I was a fan of the soundtrack, but it fits the mood, and electronic and dubstep fans will be pleased. There's not a lot that anyone can do about that, but Gameloft has tried: on tablets and smartphones, you're given no less than four control options, two with tilt steering and two with manual. After half an hour of practice, I was hitting flat spins on the jumps with virtual controls and drifting with the best of them. I'm happy to report that Asphalt 8 works with both MOGA-branded controllers and (wait for it) the NVIDIA SHIELD.
And you had so much fun that you bought the home version, only to discover that an analog stick could never let you control a virtual car as well as a wheel? The excellent multiplayer racing makes up for the manipulative single-player mode, and some of the car packs are not totally unreasonable, opening up new seasons and races for a few extra bucks. But as much as I hate Gameloft, Asphalt 8 is one of the best mobile racing game I've ever played. Because I dislike games whose main purpose is to annoy players into IAPs via dull grinding instead of providing fun like, well, games?
I guess, if no one does that, I'll see the difference when my wife's HTC One gets Android 4.3.
The game was fun until about half way through, then it just became too difficult to play with paying more.
I actually bought Burnout Paradise and got that wrong - I think I've burned out the memory that I ever gave EA my money. Also, car customization has gone from multiple options in 7, to only changing car color in 8, as far as I can tell.
If you are a great fan of a car, and luxury cars in real life the you will be enjoying this game. If you are playing asphalt 8 without any hack tool you will need to buy an resources to you account with you own money on your pocket, but with our tool you will only get it for free. We never gave any other team credit for being able to play ball, and the result was that we were hard to beat.
I had a great deal of hard luck while manager of the team and somehow or other couldn't get the best out of the material I had at hand.
It doesn't quite live up to that lofty goal, but as a top-tier Android game and an impressive arcade-style racer in its own right, it's worth your attention even if you're only casually interested in racing games. If you're wondering whether to buy Asphalt 8, the answer is yes, so long as you've got some high-end hardware to play it on.
Whether you're going it alone in the campaign or quick race modes or duking it out with real people online or in local WiFi play, the feeling of speed and competition is an ever-present factor.
47 cars in five classes are available, though they're split into some strange divisions that don't seem to have much to do with real-world price or performance. All the cars are souped up to extremes, but they have attributes that are generally analogous to real-world cars. While it's true that you can get every car, every upgrade, and every event without spending any extra money, every development decision seems to have been made to push you towards parting with your real-world cash. Most races are limited to a class of car, but after the first season, more and more of them are limited to a single manufacturer or even a single model.
During my review time I only managed to make it to Season 5 of 8 without spending money, and getting every car and upgrade without further expenditure would be a herculean effort. At least the game doesn't charge you for re-painting your cars, and the truly maddening dual-currency system found in games like Real Racing 3 is not present in this game. Here's the blurb that Gameloft is going to take away from this lengthy review: Asphalt 8 is hands-down the best multiplayer racing game on Android. Sometimes there's more variety and sometimes you'll be playing against seven identical cars, but for most races, you won't be up against players with cars that are more than 10% better or worse than yours.
Integration with Facebook, Google+, and Google Play Games for achievements and cloud saves is included.


Playing against human opponents is not only more rewarding than single-player mode, it's also objectively easier, since all the rubber-banding has been left out.
Playing Asphalt 8 is kind of like meeting a woman who's clearly compensating for average looks with skillfully-applied makeup: she might not be beautiful, but you'd have a hard time believing it. The Play Store description mentions "Bloc Party, Mutemath & The Crystal Method," bands that I am not acquainted with. Since I don't like shifting the perspective on the screen every time I have to turn, I opted for the latter. Here's a hint: if steering feels sluggish, drop the visual effects down a notch or two in the Settings menu.
I used the SHIELD for most of this review, and I must say, it makes the game feel like a "real" console racer in almost every way. If you're going to spend countless hours reproducing some other successful game, why not spend that time developing something you love and would be proud of. So long as Gameloft continues with the IAPs, I'll have to pass on their games and hope better developers come up to fill the space they have abandoned.
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This game is similar with Need for Speed, Grand Turismo if you are familiar with them, but I’m sure you are because you are a fan of car games.
If I could get my team to be confident, I think we would work our way to the front pretty quickly. Muggsy McGraw uses a light stick and Jake Stenzel uses a heavy one, but I'm liable to take any one of the miscellaneous lot that falls in my way.
In a starter car that might appeal to a lead-footed soccer mom or a half-million dollar piece of carbon-clad adrenaline on wheels, you're going to be enjoying the ride. Somehow.) This serves to add Nitro boost to your meter, and you can get even more by flat-spinning or barrel rolling.
It adds an interesting bit of strategy to the white-knuckle racing, and mastering this mechanic will be the difference between failure and victory in many races.
I still wish there were more tracks, since you'll grind through the same ones over and over in career mode (see below), but the ones available are fun and challenging. For example, a Lotus Exige will beat a Ford Mustang off the line, but the Mustang will crush it when they trade paint.
That means that to continue to buy new cars, you'll either have to buy specific cars that you may or may not want, or grind through races you've already played to get all the objectives and more cash. And the single-player races have so much rubber-banding (cars at the back of the pack being artificially sped up to catch the leaders) that at times I felt like I was playing Mario Kart.
We haven't quite reached the level of console graphics, but with high-powered hardware, you'll get a visual treat.
The combination of 1080p resolution and a Snapdragon S4 Pro processor on my Nexus 7 2013 was too taxing to run the game with all the bells and whistles.
The virtual controls are not bad by any means, but this game aspires to be as good as its console contemporaries, and you'll need hardware controls if you want a console-style experience.
I imagine that high might be pushing the limits of the slightly older GPUs, but I could be wrong. Asphalt 7 even gave you the first car in each class for free, and the car-specific vehicles (though only for that particular race) for free (as a loaner) as well. Well this asphalt 8 airborne hack that you will be need is definitely the hack tool that can generate an unlimited or tons of resources like credits, money, and stars so it can be useful. Get the drift and the timing just right, and you can completely refill your boost in a single jump. Basically, the game will do everything it can to keep you from winning the single-player races, pushing you towards purchasing cars or currency with real money so you can complete more events.
Older devices won't fare so well, of course, but Gameloft has included four graphics settings to let at least some low-power hardware in on the fun. But the fact that EA and and Gameloft screw you with the insane prices and RIG the game against you is just atrocious. But there's a catch: stay infected too long, and your car will overload and explode, "curing" you and setting you back considerably. You can keep the infection going by infecting other cars, landing jumps, or grabbing boost, but eventually you'll either blow up or finish the race. It's a very interesting way to play, and it makes for a much more dynamic give-and-take than a regular race.
Well that's lifted out of Forza, but you get the point: connoisseurs of the racing genre will find nothing in Asphalt that they haven't seen before many times.



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