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Grand Theft Auto V bests it predecessors — not because of cheap, tawdry tricks, but because it offers an expansive game with intriguing characters and activities that appeal to many play styles. Grand Theft Auto was not known for its storytelling until GTA IV, and the tradition continues in this fifth installment.
The three-character approach almost feels like a television drama with diverging storylines instead of a video game with gimmicks. First, you'll meet Franklin, a young thug trying to escape his neighborhood and regular gang-banging activities.
Then there is Michael, a retired bank robber who's set for life in a nicer part of Los Santos. Trevor, which Rockstar describes as the most psychotic Grand Theft Auto character ever, rounds out the trio. The city of Los Santos could almost be considered GTA V's fourth character because the game world is dynamic and never dull. The game world will delight you with small moments of cool design and big wow-factor surprises. The radio stations of Grand Theft Auto are always memorable, but V offers a fantastic mix of modern hits and classics.
Southern California is nothing without its massive spaghetti bowl of freeways, and GTA V captures that headache perfectly.
You'll see lots of other crime happen around Los Santos, and you can decide to get involved or not. Anyone who has lived in or visited the Los Angeles area will be especially tickled by GTA V's jabs at real life.
While previous GTA titles never lacked open-world creativity, they didn't always do much to improve games' main mechanics: the running, driving and shooting that are the signature of any Grand Theft Auto game.
Also important to note for combat is your characters are much more fragile than in previous games.
You also switch between different characters to experience the highest points of action from their points of view. Characters have individual side missions called "Strangers and Freaks," which are also accompanied by cut-scenes and some story.
Grand Theft Auto V raises the bar again for realistic, modern open-world games, and redefines how truly "open" that world can be.
The game is both beautiful and immersive, and the story is one of the best Rockstar has ever presented.
The game pushes current-gen hardware to its limit, so expect long load times when you first start the game or fail a mission.
No PC version, which is a shame since the game would look even better on modern video cards. That's the message of Grand Theft Auto V, the most beautiful, complex and story-driven entry of the franchise.
Each game launches with a storm of excitement from fans and detractors who speculate how the latest game can top the extreme action, violence and spectacle of the previous title.
Los Santos — a fictionalized, semi-satirical version of Los Angeles and surrounding Southern California — is a massive playground that offers ample excursion opportunities, criminal or otherwise.

Through the main story thread, you'll meet three characters between which you'll eventually be able to switch at will during free play. He comes off as the most sympathetic character in the game because half of his exploits are crimes gone wrong after friends pull him into bad situations. But he's not settling into retirement well and routinely visits a therapist to help him cope with his addiction to chaos. While being a loose cannon makes for violent and deranged gameplay, it initially makes Trevor a one-dimensional, bottomless well of rage.
Each one has his own strengths and weaknesses, his own stomping grounds in Los Santos and plenty of solo missions. Yet that hardly prepares you for the amazing experience of actually exploring Los Santos and the surrounding smaller cities. I'm embarrassed to say I was eaten by a mountain lion after I rolled my Jeep in the desert. These random encounters can happen as you cruise through the city, so keep your eyes peeled. It seems likely that Rockstar learned from last year's Max Payne 3 because weapon targeting and firing is snappy. You won't be able to be a super hero and absorb bullets, and that encourages more strategic play and cover use than in previous GTA titles. Grand Theft Auto always relied on great driving, but V tightens the controls and upgrades the car physics.
These require planning: Players must select how they want to complete a mission, then hire a crew to help with the job.
You might inhabit Michael during the heist but Franklin during the getaway drive (his special skill) then Trevor during any confrontations with of groups, since he can "rampage" for a short time and soak up a lot of damage while in a rage-induced state. You'll receive calls, texts and emails, all containing timely missions or incentives to visit activities and stores. You'll be confronted with so many choices in the game that your biggest problem will be figuring out what to do first. Multiple characters bring a new depth to gameplay, and it's something I hope other games mimic in the future.
Powered by its own proprietary technology, Mashable is the go-to source for tech, digital culture and entertainment content for its dedicated and influential audience around the globe. His conflict lies in trying to stay loyal to his roots, while avoiding getting entangled in yet another drug deal gone awry.
He is, by far, the most fascinating and complex of the three protagonists, and every time I got a glimpse into his murky past, I wanted to learn more. If you get bored with what one is doing, you're just two clicks away from snapping into focus in a completely different world.
Grand Theft Auto V makes you pre-load 7.8 gigs of content onto your console before you start playing, and the game has significant load times. The most interesting surprise is, since the game world is so big, you can lose signal from some stations and pick up others. If you're tired of cars, you can always hijack a bus, 18-wheeler, tow truck, motorcycle, four-wheeler, armored car, bi-plane, speedboat, jet ski, bicycle and more.

The game will even auto-lock on a target once you spring out of cover, making fights against waves of enemies a joy to participate in. While the game isn't so realistic that it isn't fun, you'll still have to think about how real cars handle when you drive, thus sharp turns at 90 miles an hour take finesse.
The solo story missions are as varied as they come and all relate to that character's motivations.
GTAV asks for a lot of risk-versus-reward decision making here because hiring less-experienced crew means they'll want a smaller cut, but they're more likely to screw up their portion of the job.
These are just some examples, and it's really fun to see what creative settings the game might toss you into.
Some are so out of this world that they seem like they could have come from tongue-in-cheek open-world title Saints Row IV. Rockstar plans to support the game with an multiplayer add-on, coming in October, which means players will get mileage out of the title for a long time. It's amazing what the franchise has grown into while still keeping to its violent, sociopathic roots, and it makes me excited to see what a next-generation Grand Theft Auto will look like. Once he connects with Franklin, he takes interest in his youth and talents, shaping him into a better criminal, which, as you can deduce, brings him back into the crime game. Usually you'll find that character in the middle of one of his hobbies; I found Michael at the country club, Franklin throwing a ball to Chop, his Rottweiler, and Trevor passed out in his underwear in the desert. But when you drive from one end of the game world to the other without encountering a single load screen, you'll realize it was worth it. There are several celebrities in "Vinewood" that you can interact with, usually by making their lives worse. The world is chock-full of guns and modifications to suit any style of play, too, though I often found myself happy with whichever weapons I picked up. Each car model handles differently, so it's fun to experiment and find ones you like or to modify your favorite cars.
You could go from Trevor attacking a rival meth lab to Michael rescuing his daughter from a boat full of porn stars. Paying for good people will mean losing a bigger cut of the the spoils, but then there's less chance you'll have to deal with as many cops later. I'd highly recommend tracking down any "?" symbols that denote these missions as soon as you see them on your map.
It's a marvel what Rockstar has been able to do with current generation consoles, even as the Xbox One and PlayStation 4 loom on the horizon. The great thing about the missions is they keep layering on new gameplay elements, so you'll never feel like you've just done something similar. The game hasn't lost its edge though: There are still plenty of strip clubs and seedy places to visit. Some of the late game activities can be surprisingly complex, too, as you learn the ins and outs of the stock market, property management and arms smuggling.

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