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About Mitch StevensYoutube Creator and Udemy instructor of courses relating to Youtube, Facebook, and Blogging. Build A Site That Earns $4K Monthly!!!!Sign up today and get Free course plus all our lowest prices before others in your inbox. On the far side of the river, I watched in stunned silence as a Spinosaurus attacked a herd of brontosaurus.
Welcome to the world of ARK: Survival Evolved, a prehistoric island where humans are the lowest on the food chain.
ARK also happens to be one of the best-selling games of the year, though it’s still in Early Access. Continually building better structures is the only way to survive in ARK: Survival Evolved. The island itself is large, but not randomized, and learning the layout is a major part of the experience. Death comes swiftly in ARK, and like the cruelest online role-playing games of old, you leave all your items on your corpse. If the threat of speedy or large carnivores isn’t enough, monstrous beasts and insects that would feel right at home in a classic Ray Harryhausen film roam the island, including giant scorpions, wasps, and prehistoric birds. It’s a bit unsettling that the only way to make a dinosaur your friend is through violence. Smaller dinosaurs can take 15 minutes, while larger beasts take several hours and lots and lots of food and “narcoberries” to keep them knocked out.
Many times I crested a hill or cliff and looked out over a stunning scene full of prehistoric animals coexisting together.
While ARK excels at its visual presentation, it’s held back by its indie roots and Early Access state.
The frame rate improved when playing online on one of the hundreds of available official servers, but then I had to contend with lag spikes, disconnects, and general latency quirks.
Eric is a freelance writer who enjoys talking about video games, movies, books and Dallas-based sports teams. The background of Dead Island Riptide is about the survivors who reach to a zombies island.


Graphics: DirectX 11 compatible video card with 1 GB of RAM, Nvidia 400-series or AMD 5000-series. I sent a rock flying from my crude slingshot, and my tamed pair of dilophosaurus shot out from beside me, chasing the fleeing herbivore across the water. Originally launched on Steam in June, ARK had the distinct advantage of featuring a gorgeous premise with an island full of dinosaurs and other prehistoric critters right when Jurassic World was taking over the cinema. Your nearly naked avatar is dropped onto the island—and possibly immediately murdered by predators or other players (if you’re playing online). This forces a shameful “corpse run” as you pray whatever killed you isn’t still hanging around—and that you can even find your body in the first place.
As your character performs tasks, like making new tools or taming a dinosaur, you gain experience toward leveling up. It’s a time-consuming process that involves knocking the prospective dino unconscious, then feeding it food as you nurse it back to health. It’s not unlike capturing Pokemon, but things get a bit too real from a first-person perspective as your fists cause gushes of blood to pop out of the poor beasts. I did love that each dinosaur has its own inventory, stats, and levels, giving a huge sense of ownership and progression for your new pets. Most of the island’s denizens are actually peaceful herbivores, from giant turtles to triceratops, parasaurolophus, and the little dodos that act as easy fodder.
An island full of dinosaurs and wondrous beasts just waiting to be tamed, explored, hunted, and built around is just fantastic. Reproduction in whole or in part in any form or medium without acknowledgment of Gematsu is prohibited. I lacked a Chris Pratt-style motorcycle and quickly lost sight of both my quarry and my dinosaurs.
Since then ARK has gone on to sell over a million copies, becoming a huge hit on Twitch.tv and YouTube. I squeezed out a decent frame rate on Medium-Low settings with my two-year-old machine, but it wasn’t nearly as good-looking as the trailers. My screen turned black as their spit hit my face, and I died to a frenzy of claws and teeth. I often ran into stuttering issues, and my immersion was destroyed every time a dinosaur got wedged in between a rock and a tree.


He lives in Fort Worth, Texas with his wife and daughter, two dogs, two cats, two fish tanks, some hermit crabs and a bookshelf full of Transformers. Photo: ROBLOXWitt and Dubetz created one of the most successful games on multiplayer gaming platform ROBLOX. You’ll not be the only one fighting against zombies but there will be other team players as well. But even if you choose to wait you should keep your eye on it if you ever gasped with child-like excitement at the dinosaur-filled vistas from Jurassic Park. And since the company began sharing profits with its developers in late 2013, the pair has earned thousands of dollars.Their game has been played more than 27 million times by ROBLOX members. Dubetz and Witt have averaged payouts of about $5,000 each month ($13,000 is their best month). I was nearly 10 hours into my single-player game before I was able to craft my first dino-saddle. Members eventually find their way into the virtual toolbox to build their own playgrounds.From the play experience, users get inspired to develop their own games. In creating a virtual world, users are also entering the world of learning how to code and script, the skills technology companies say they are clamoring for.A screenshot showing the studio and toolbox young developers use on the gaming platform ROBLOX. In 2014 alone, users created more than 4 million games for the platform.Since instituting its profit-sharing program, ROBLOX has issued nearly $1 million to some of its young developers, with payouts ranging from $250 to $20,000. One developer, a 17-year-old from Lithuania, has earned more than $100,000 from his games, which includes the popular Mad Paintball.ROBLOX does not pay developers to build games. Players buy items like new avatars, armor, weapons or building materials, with a virtual currency that developers can exchange for real cash.
Then one morning, they each opened up the ROBLOX studio and went to work on models, character movements, weaponry, colors and the coding for an inventory system for the game.The first version of Apocalypse Rising was up and running within 10 days and on day one, it rose in popularity to become the most-played game.
Considered a luddite by most of his friends, they did not believe him when he broke the news that he would be writing for a technology website. He is fascinated by human nature and would love to cultivate stories about the people driving the tech bus.




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