Whilst Cycles Nodes offer almost you limitless control over a materials, many users struggle to understand it’s labyrinth of options.
Which is why this article dares to do the impossible: explain every Cycles shader in easy to understand, plain English.
You may have played with this obscure little slider and stared at your screen in confusion wondering why nothing is changing. What it does: Behaves exactly the same as the Glossy shader, but skews the reflection in one direction. What it does: Behaves like real glass, bending and reflecting light as it hits the surface according to the IOR (Index of Refraction). Again, these functions just control which algorithm is used to calculate the appearance of rough reflections and refractions, although this time the Ashikhmin-Shirley option is not available. The Index of Refraction controls by how much the light is bent as it passes through this surface, as well as how visible the reflections are.
What it does: Behaves exactly the same way as the Glass shader, except without the reflection component.
This isn’t particularly helpful on its own, but if we combine it with say the diffuse shader, we can create some really interesting materials. Choose the size of the circle shapes – usually a large size is used for Diffuse, and a smaller one for Glossy. Similar to the glossy’s distribution function, this simply controls which algorithm is used to calculate the gradual falloff of light as it travels through the material. An additional way to control how far light scatters though the surface, only this time with separate values for the red, green and blue channels. Use it for: Objects that need to cast light or appear bright, like light bulbs, sparks, fire or even just as a light source out of shot. This shader is only available in the World nodes, and is used to emit light from the environment. You can use it to add a sky texture for those bright and clear sunny days, or an HDR image for some instant fancy lighting. So this shader takes advantage of the fact that we don’t care what each strand looks like, we only want our awesome fluffy character to look good. Another inconsistency with the Anisotropic Shader – these two properties control the roughness in the direction light is skewed, and perpendicular to it. AO stands for Ambient Occlusion, and is normally used for entire scenes using the AO render pass. But if you ever want more control, or add it only one object then this shader can come in handy. This shader actually emits light by the way, so beware of using it outside of the custom render pass use-case. What it does: Affects the volume of the material, by gradually absorbing lighting, becoming darker the deeper the object is. Just like the previous shader, this effects the volume of the object not the surface – and in this case it scatters the light instead of absorbing it.
Negative values give more of a bias to scattering light backwards, whilst positive values scatter more light forwards. This means if the light and the camera are pointing in the same direction (like a camera flash), the volume will be more visible with a negative anisotropy value.

In the real world, almost no material in existence possesses the qualities of just one shader. What it does: Combines shaders together + adds their lightness values together (effectively breaking the laws of physics).
In the real world, the amount of light that bounces off a surface cannot be greater than the amount of light that hit it in the first place.
If we add a Diffuse and Glossy shader together, we would have double the amount of energy that we started with, which is physically impossible, but useful for some materials like if you wanted to combine red, green, and blue glass shaders to create a dispersion effect. It can be used in some places, but only where you know that you’re supposed to (or if you intentionally want to break the rules for artistic freedom).
Make it Crafty specialises in digital stamps that you can combinewith all your favourite characters.
Mindy has used images from MICRainbow Meadow from Landscapes Digital Stamp CollectionNot sure who the cute little lion is but I am sure you will find all the info you will need on Mindy’s blog. Barbara has used images from MICTicket Booth from The Carnival Digital Stamps Collectionand the clown plus matching sentiment are from Whiff Of Joy. Beccy has used images from MICKissing Booth from The Carnival Digital Stamps Collectionand the image is called Brotherly Love from Magnolia-licious.Distress Inks are Broken China and Old Paper.
Me, me have used images from MICCountry Walk from Landscapes and Alf and Dylan Fly a Kite from the Characters Digital Stamps CollectionColoured with Faber Castell water colour pencils and Pro Markers,for the edges used Broken China distress ink. Carisa has used images from MICTree of Love from the Scene Objects and Geeky Love from theCharacters Digital Stamps Collection.Copics was her main colouring medium but she also used prisma pencils with an odourless blender for the grass, sky and clouds.
Leah has used images from MICWhimsical Log from the Scene Objects Digital Stamps Collectionand Chanter Heartsong from Sweet Novemberwhich you can find here. Grab your favourite colouring medium, whether it be markers, pencils,water colours or even digital colouring and see how you go COLOURING SKIESPlease note: You do NOT have to use Make it Crafty images to join the fun! Important: Please help the design team comment on your projects by turning off  Word Verification. Blogger now has a Spam blocker on comments that works quite well so most Spam comments are no longer displayed. These past few weeks have been a wonderful whirlwind of parties, family time and crashing on the couch. This week I’m still in major catchup mode, so give me a minute to get everything back together and I’ll be back to a blogging routine in no time! Between subscription beauty boxes and new beauty technology, it seems that the beauty product world is taking great strides to make things easier for us all.
I have tried so many different brands and holds, but this Dove extra hold hair spray that you can pick up at any grocery store, has become my absolute favorite. Ashikhmin-Shirley was added fairly recently, and seems to be a sort of middle-ground between the two.
Negative values stretch the reflections horizontally, and positive ones stretch them vertically.
This means we can tint the scattered light a certain colour, like how skin scatters more red light.
It makes sure sharp edges aren’t softened too much, and can help reduce the appearance of dark edges.

You probably won’t need to use this a lot though, since skin textures are usually made from photos, and thus already include the blur effect.
Not only is it hard to create and groom in an attractive way, but it’s extremely taxing on rendering, both in simulation and rendering. Yes, you could create a pretty good material for hair using diffuse, glossy and translucency or SSS, but that would take a really long time to render.
Putting the Volumetric Scatter on your object is like turning it into a cloud: light passes through and around the object. That means  this property controls what the volume looks like based on the direction of the light and the camera.
If the light and camera are pointing in opposite directions (as if you were looking into the sun), the volume will be more visible with a positive value.
Until then, enjoy my segment from last week where I talked about my favorite products from 2014 and click here to see where you can buy them all.
Pretty soon we’ll be doing the Jane Jetson thing – walk into our closet and a few puff of makeup-laden clouds later, emerge ready to take on the day! When I spray it on while I’m styling then again afterwards, I can wake up the next day with the same hair. If you get it a little damp, it expands to twice it size and becomes the absolute best way to apply concealer or really any kind of foundation to your face. It automatically brightens your under eye area just by itself, and it helps your concealer stay put. It just provides the perfect pick-me-up mist in the middle of the day and really helps set my makeup. That’s because hair is basically an enormous amount of tiny geometry which has to look right as a whole.
So instead, this shader takes a shortcut and does some very clever approximations of what each strand looks like from afar.
Most of the time you’ll want to use two nodes, one using Reflection and the other Transmission, and mix them together.
But of course this also allows us to make our hair more or less shiny, and control the strength of the anisotropy effect. You need to be logged in to rate this entry and participate in the contests!LOGIN HERE or REGISTER FOR FREE Pxleyes Photography and photoshop contests We are a community of people with a passion for photography, graphics and art in general. Their spot corrector actually works, and this moisturizer does a great job of brightening your skin overall. This goes for the monochromatic vision of saturn: I've always been seduced by the idea of how would it look to have a big exotic planet near earth, and the thing is that actually in daylight it would probably look very similar to what I did in my composition, due to the color filtering of our blue atmosphere.

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