Back in March, a rumor made the rounds that Adobe would move away from selling packaged software, making Creative Suite programs such as Photoshop and Illustrator only available as cloud-based subscription software.
However, today during its keynote at the Adobe Max Creativity Conference, Adobe announced sweeping changes to the Creative Suite programs. While some level of internet connectivity is likely required, these are not (despite the name) cloud-based apps that require a constant connection. In the current editorial photography market, budgets are shrinking as contract terms become less favorable for photographers. When we published our story “What Lawyers See When They Look at Editorial Photography Contracts” in the June issue of PDN, we asked readers to tell us about editorial contracts they feel are unfair to photographers.
Jason Cianfrone compares Photoshop and Illustrator to see which comes out on top for a series of tasks. Sign up below to get the latest from Creative Bloq, plus exclusive special offers, direct to your inbox! Creative Bloq is part of Future plc, an international media group and leading digital publisher. With the latest release of Adobe's Creative Cloud-based Muse web design and website layout package, a lot has changed.
All Creative Suite programs will now be re-branded as Creative Cloud.  Adobe will stop selling perpetual licenses and move completely to a subscription-based pricing system for all former CS apps. As a follow-up to our story “What Lawyers See When They Look at Editorial Photography Contracts,” we surveyed photographers who shoot editorial assignments about the financial challenges of the editorial photography market. It was originally created as a tool for photographers to edit and manage their photos – and for many people, this remains its primary use.
You can unsubscribe at any time and we'll never share your details without your permission. So much that one look at the new interface can make a user think, 'oh boy, a lot to learn'.
While not giving much specific information, Adobe at that time did confirm that it would stop selling physical packaged software and that all software would be available via download or online subscription. Creative Cloud (CC) is currently priced at $50 per month for individuals who purchase an annual subscription. CS6 will continue to be available as a perpetual license and will be supported through the next significant upgrade to the Mac and Windows operating systems. The big difference now is that if you don’t pay your subscription fee, the software will stop functioning.
Illustrator is now seen as a tool for both graphic designers and digital artists to create many different types of digital products.
Going forward, if you want to use Photoshop, you will have to have a Creative Cloud subscription of some sort. Both are now part of Adobe's powerful Creative Cloud suite.But which is better for specific tasks – and which is better overall?
More importantly for many photographers, single app pricing is $10 a month for the first year.

Obviously, the answer will depend on the specific situation, but here I'll lay out a broad overview of which tool I think generally works best in which case.
Lightroom is the only CS app that will exist both as part of the CC and as a perpetual license.
According to Adobe, this is due to Lightroom’s status as both a consumer and professional product. While its initial sizes may be predefined a logo needs to be resized and reshaped accordingly as it's likely to be used many times on many different materials.A bitmap graphic created in Photoshop cannot be resized without pixilation or loss of quality.
I don't know, and would suggest you just ignore these options when in a Fluid workflow.Equally odd: open a 'Fixed' layout and what do we see at the top? With that in mind, using Illustrator means your logo will be a vector object which is not part of a bitmap. As Photoshop graphics sit on a pixel based bitmap it would seem like the only choice for designing on screen media.However, when designing user interfaces, Illustrator can provide many advantages that Photoshop cannot. Firstly, using Illustrator here makes the job a lot faster - there's the obvious resizing points. Still, I would ignore this confusion for now and simply hide the Breakpoints when in a Fixed workflow. Hide Breakpoints with a right-click option on the bar itself, or hide and show them under the View menu.New responsive toolsLet's take a quick look at some of the new tools for responsive design. Using the symbols panel in Illustrator, you can create a library of icons and form elements that can be reused and manipulated many times over.More consistentThis not only speeds up your workflow but will also make your design more consistent. Also, as we're moving into a more responsive and agile web, we'll be seeing the need for resizable graphics more (ie. Turn it on to effect all zones if the text box is set to act responsively, see next section.Responsive text and text boxesMuch of all publishing work is about formatting text.
The web has always made that harder than print, and responsiveness adds even more twists and turns. One might think that you should be able to click on all the 'responsive' settings for everything and – whoopee! Photo by VFS Digital Design.While Illustrator may seem like the obvious choice here, it all depends on the type of illustration. Illustrations usually start their life on paper, the drawings are then scanned and brought into a graphics program to colour. New 'Resize' menus can be found both at the top of the screen, and by right-clicking on a page object.
As mentioned earlier, with Illustrator we can create clean, extendable graphics, many of which can be easily reused.Illustrator would be my recommendation for clean, graphical illustrations. Whereas I would recommend Photoshop for photo based illustrations that require very thorough detail and photo manipulation. This sounds like a good thing, and it can be for many situations.But for we control freaks, it adds yet another variable that might mess up our vision.
The thing to keep in mind is that we now have other toolsets to address these issues as well, for example, Breakpoints.

Usually, a pen and paper is everyone's starting point but many digital creatives will just jump into a graphics editing program and start sketching in there.Effectively you could do this in either program but for me, Illustrator is a lot quicker and easier to use for this task.
So rather than setting a text box to be responsive, instead keep its width locked and modify it as needed in each of the various Breakpoint zones that you create.Essentially, this is almost like treating each Breakpoint as if it was a fixed page, like we have done with the desktop, tablet and mobile pages in previous versions of Muse. The ability to easily resize, manipulate and reuse elements quickly is crucial when creating wireframes.WINNER: IllustratorThere is no winner! While I've done my best to metaphorically create a competitive fight between the two programs, the bottom line is it all depends on what you're trying to create and how you work.Having a solid understanding of both Photoshop and Illustrator is essential for most designers, whether a web designer, graphic designer, fashion designer, illustrator or any other type of digital creative. Though it is more labor intensive than choosing the Responsive Width option and letting things go.Generally speaking, we will always need more control over our headlines than over our body text.
Knowing these programs well is going to ensure you choose the best program for the task and create the best possible output.Many designers will have a preference over which program they prefer to use but that should never come in the way of producing the best possible creation, whether in regards to usability or aesthetics.
So while most body text can be set to Responsive Width, I'm less inclined to do that with the headlines without a lot of testing. This is a great thing, when it works.I have noted that when changing the browser width, some items placed in the dead-center go awry. Again, testing is your friend.Variables per breakpointWith all of Muse's new responsive tools, the heavy hammer is of course the Breakpoint controls. Ideally, you would flow as smoothly as possible from one browser width to another.In fact, ideally you would rely mostly on the new responsive controls listed above, and only use Breakpoints as a last ditch solution, when other solutions won't work.
Theoretically you could create a responsive site with only one full-width Breakpoint and have all the elements scale automatically.
In any case, you probably want to try and have as few breakpoints in a project as you can.But as a fail-safe, Breakpoints can be used gently, or with brute force. Gentle use involves waiting until page elements begin to break, then creating a new Breakpoint width where you fix that element. Brute force techniques involve completely removing a page object that exists in one Breakpoint zone (you can right-click to 'Hide in Breakpoint' or 'Hide in other Breakpoints'), and replacing it with a new item in another zone. If you used Muse's built-in PREVIEW function in previous versions of muse, it may be time to shift your workflow here.
The only option is to use the new 'Scrubber' control, which is part of the Breakpoint ensemble. Of course, this is in the layout window so you will not see a real preview of many functions. I simply make a text box for each zone with the pixel width value of that zone.Make sure each identifying text is only visible in its proper Breakpoint.
In this example we can see that the narrower version of '768' needs some tweaking.Breakpoint zone identifying tags save time! If not then we might want to consider adding another Breakpoint to deal with it independently.

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