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26.03.2016
Increase your combat skill so you can kill the level 35 bush snakes in Tai Bwo Bwana Village in Karamja. Map clues are an image of the location the player needs to search to advance along their trail. Digging in the location pointed to by a map clue will NEVER produce a Saradomin or Zamorak Mage, even at level 3. Note: Map clues that take a player to the Wilderness (only on Hard clue scrolls) have a far lower chance of appearing. North east of the Observatory, north of Castle Wars, south of Ourania Runecrafting Altar search a crate in the westernmost building of the goblin overrun houses. Start on the east side of the eastern most Magic tree east of the Ranging Guild and follow the coordinates on the map. Godswords are powerful two-handed swords that were released on 28 August 2007, along with the God Wars Dungeon. Each godsword is made the same way, The original four godswords are created by obtaining godsword shards, which are dropped by both the generals and their bodyguards in the God Wars Dungeon. A related item known as the Zaros godsword may be created created with 92 Crafting, along with an orb of pure, volcanic and corrupted anima along with the Dormant Zaros godsword, all obtained from killing Telos at the Heart of Gielinor.
Somewhere near the end of the Third Age, Zamorak had been pushed back and contained in the Forinthry region. A squadron of Armadyl's best aviantese was given the task of delivering the godsword to the army of Saradomin, who was engaged in battle with Zamorak's forces. Upon coming under attack, the aviantese carrying the godsword retreated into a temple beneath the mountains, and set up a defence against Zamorak's forces in an attempt to protect the godsword. However the battle was dwarfed by the conflict going on in Forinthry, where Zamorak's forces were staging a last stand. During the Fifth Age, a combination of tectonic movements within the Wilderness and long rows of fires lit by adventurers thawed the dungeon and the armies within it.
Each godsword has a special attack or passive ability that can be swapped by using the specific godsword on the respective altar in the God Wars dungeon. Deals up to 200% damage and drains one of the targets combat stats by 10% of the damage dealt, and uses 100% adrenaline. Deals up to 175% damage and restores half of the damage to health and one quarter to prayer, and uses 50% adrenaline. Creates a black hole around the player that lasts for 20 seconds and increases your melee damage by 10%, as well as damaging any target that enters the area for 25-50% weapon damage every 3 ticks.
A godsword's special attack can be toggled to a passive effect by using it on the aligned altar in the God Wars Dungeon. The Armadyl godsword can raise the wielder's Attack and Strength levels by 1, up to 10% of the wielder's levels. The Bandos godsword can drain the opponent's Defence by 1 level, until its Defence falls to 90% of the base.


The Saradomin godsword can heal the wielder by 3% of their maximum life points and recover 3% of their maximum prayer points.
Although Nex is a leader within the God Wars Dungeon, she does not drop a hilt; instead the Zaros godsword is dropped by Telos, the Warden. For a time after their release, godswords were controversial among players, as the strongest available melee weapons at the time were the abyssal whip and Barrows equipment. All tier 75 godswords have become available as a 'lucky' reward from the Treasure Hunter activity.
To make it easier to find the clue needed, it has been split up into categories: First with crates, then the maps with an X and buildings, then with an X but no buildings, and finally the maps with an X and a fishing spot.
It is in the northwest corner of the most eastern of the three destroyed housing buildings in the southwest area of West Ardougne. They require 75 Attack to wield and are among the strongest non-degradable melee weapons to be found outside Daemonheim. One hilt exists for each of the five RuneScape gods whose armies still fight in the God Wars Dungeon, with the exception of Zaros: Armadyl, Bandos, Saradomin, and Zamorak. There are three different shards, all of which must be used on an anvil and requires 80 Smithing. However, the existence of the blade had been leaked to Zamorak and aware its destination, he sent a battalion of his best forces led by one of his most powerful generals, the mighty K'ril Tsutsaroth, to capture the blade. Bandos and Saradomin sent portions of their best forces into the temple as reinforcements for the aviantese, and for a time the three groups fought as allies against Zamorak's minions. By a massive stroke of luck Zamorak found the Stone of Jas, and knowing that he had to do something drastic to escape doom, used the Stone's immense power to lay waste to the entire region, creating the Wilderness.
Unaware that the God Wars have ended, the followers of Armadyl, Bandos, Saradomin, and Zamorak continue to wage war for control of the godsword. However, this does not stack with potions which typically offer stronger boosts, and as such it has limited benefit. It can eliminate the need for food on most Slayer tasks, and acts as a supplement to healing against bosses. It is useful against mages and rangers that fight from a distance, and has other benefits in PvP scenarios, such as binding players carrying the flag in Castle Wars.
To compensate for the loss of their special attacks, each godsword was given a passive ability that is meant to mimic its old special attack.
Before her release in January 2011, many players speculated that she would drop a Zaros hilt. As such, godswords represented an enormous increase in power over Ranged and Magic, and a common complaint on the forums was that godswords excessively unbalanced the combat triangle.
In order to make the most RS Gold possible, you’ll need to increase your skill levels not only in crafting but also in mining, smithing and combat.
They are rough pictures of a very local area, normally about the size of the Lumbridge Castle.


A player can try to compare the maps to the world map, and they match up very well, but the area to compare is vast. If approaching from outside, squeeze through the broken fence by the northern half of the hut in the centre and search the crate south of the house. Consequently, there are four different godswords: the Armadyl godsword, the Bandos godsword, the Saradomin godsword, and and the Zamorak godsword.
A hilt must then be attached to the godsword blade, which is only dropped by the generals themselves (excluding Nex). A loose alliance between Saradomin, Armadyl and Bandos began construction on the godsword, a weapon meant to ensure Zamorak's final defeat.
However, as the battle wore on, old distrust between the forces of Armadyl, Bandos, and Saradomin resurfaced, and the forces of the three gods turned on one another, dissolving the alliance. Adventurers are now able to enter the dungeon for themselves and do battle with the armies within. However this never happened as technically, Zaros was never part of the God Wars and therefore wouldn't have known about the Godsword, so there was no point in making a hilt. Walk west from Lumbridge to Port Sarim and talk with one of the seamen on the pier going north and south. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there.
Each godsword has a different appearance, and a unique special attack or passive effect, but they all have the same combat bonuses. Zamorak created his own hilt in hopes of using the weapon to break the siege of his forces by the other gods. The battle in the temple became a four-way free-for-all for control of the godsword; it is believed that during this great melee, the godsword was shattered into four pieces.
So many aviantese were caught in the blast that they were driven to near extinction, to Armadyl's anguish. Those who are powerful enough to defeat the mighty leaders can obtain the pieces of the godsword, and reconstruct it for themselves. It also sealed the God Wars Dungeon, freezing its combatants in ice, where they would remain undisturbed for thousands of years, their battle - and the godsword - long forgotten. Take the hides to the tanner in Al Kharid, then use a needle and thread to make snakeskin clothing items and armor. Lastly the explosion cut into the Anima Mundi itself, and its cry of pain caused Guthix to awaken; furious, he ended the God Wars, expelled the young gods from Gielinor, and enacted the Edicts of Guthix to prevent any more catastrophic conflict. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and other things.




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