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Until artists figured out perspective, there was no accurate system for drawing architecture or other geometric space.
Drawing in 1-point perspective is one of those things that seems complicated if you’ve never done it before, but if you follow a set of simple rules, it’s actually quite easy. Perspective drawing comes in a few different flavors, with 1, 2 and 3-point being the most common.
With the terminology out of the way, here’s how to draw a simple room in 1-point perspective. Draw your horizon line first, anywhere on the page, though closer to middle works best for this exercise. At an arbitrary point along one of the orthogonals, draw a new box, using only vertical and horizontal lines that intersect at each orthogonal. Of course, a room needs furniture, so you can use the same principles to add them to the room.
Set the depth of your chair by choosing a point along an orthogonal line (closer to the chair than the VP is best). If you are looking for a new online sportsbook look no further than BetDNA the best sportsbook online and mobile sportsbook to hit the internet in years.

In fact, linear perspective was only discovered about 500 years ago, long after humans had figured out algebra and geometry. Work your way around all the orthogonal lines, making sure each lines is perfectly parallel to its corresponding line on the front face of the chair. Windows are even easier: just draw a set of vertical lines connected by orthogonals to make a rectangle in 1-point perspective on the wall. You might also enjoy learning how to draw an ellipses in perspective and draw landscapes in perspective. Now, draw the back wall of your room, using only horizontal and vertical lines, making sure at least part of it overlaps the HL.
Draw the front face of the furniture first, then add orthogonal lines back to the vanishing point from every corner. The horizon line is a horizontal line that not only represents the horizon, but also the viewer’s eye level. From the VP, draw your orthogonal lines out, making sure they go through the corners of the room. No matter where it is placed on the page, anything above the HL is also above the viewer’s eye level, and anything below the HL is below the viewer’s eye level.

The back wall can be square or rectangular, but keep it small enough that you will have room on the page later to add side walls, floor and ceiling. Don’t worry that this is not a perfect X-- that would only happen if your back wall was a perfect square and the VP sat directly in the center of it.
A rule of thumb in 1-point perspective is that straight lines will usually either be vertical, horizontal, or recede toward the Vanishing Point. The Vanishing Point is a point on the horizon line where lines that are parallel to the viewer’s line of sight appear to meet. In other words, any set of lines that is going the same direction as the viewer is looking will meet at the VP.

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