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Microsoft's recently announced 1TB version of the Xbox One console won't start shipping until June 16, but the company is already offering a nice deal if you get it from the Microsoft Store site.
The code will be sent within 10 days of buying the 1TB Xbox One but it can only be used on the store website; it cannot be used in any of Microsoft's retail store locations. Just a reminder: The new version of the Xbox One includes a 1TB hard drive for $399, doubling the amount of storage compared to the current 500GB version that costs $349.
From the Atari 2600's temperamental controllers of the to the Xbox One's stereoscopic rumble triggers, gaming has certainly come a long way - but it's not all good news. In this article, I'm going to sound off some of the most annoying game design mistakes that, despite piles of feedback from gamers all over the world, still seem to crop up.
There are probably hundreds of game design flaws that manage to slip into our games, sometimes with the best intentions, but here are my personal five most reviled. I can't imagine the uninspired multiplayer in Dead Space 2 led to increased sales (and decreased re-sales), but within lies the theory. Like Resident Evil 5 before it, EA pulled the multiplayer trigger drawing the ire of fans everywhere. The co-op wasn't Dead Space 3's only problem, not by a long shot, but it was certainly central to my loss of interest.
It's hard to place the blame firmly on the publishers, who find their margins squeezed by used game vendors.
If tacked on multiplayer is a by-product of used games sales, they should be at least half-way decent.
The issue is not that these quests exist, often it's that they so lack in context or relevance that it slaps you out of the game. The Witcher 3: Wild Hunt is so impossibly vast, and I've yet to come across a quest that felt out of place. It certainly seems that EA has rectified its internal mechanisms for quality control ahead of Battlefield Hardline, which has enjoyed a solid launch. Halo: MCC should have been a flagship entity for the Xbox One going into the holiday season last year. Multiplayer focussed Assassin's Creed Unity suffered similar problems, not just with connectivity, but the game simply didn't run properly. I realise that publishers have roadmaps and budgets to adhere to, but when a game ships broken, it can cause irreparable damage to a franchise's brand. I'm certainly no game developer, and I cannot sympathise fully with the intricacies of development challenges faced when producing such large and complex products.
I hate to use The Witcher 3: Wild Hunt as another example of game launches done correctly, but CD Projekt RED delayed the hell out of it.
I might use a none-incidental cut-scene in a game to take a sip of tea or reply to a tweet, but some games insist on making this impossible.
Metal Gear Rising's quick time events occasionally took place during highly choreographed and frankly, spectacular cut-scenes.
At their worst, QTEs not only prevent you from properly enjoying a highly choreographed sequence, but they also trivialize the content.
Micro-transactions in completely free to play games seems fair to me, but we increasingly see micro-transactions creep into Triple-A titles that already cost $70. Ubisoft defends these micro-transactions as "optional" for the sake of play, but it's a weak rationalization. Dragon Age Inquisition's and Battlefield 4's gear-unlocking micro-transactions are buried away in menus, which is at least a compromise. When a game is as fun as it is cheap (or free), like SMITE or TF2, paying a fee for a cosmetic bonus to give back to the devs feels almost righteous.
Ultimately, at least with regards to big publishers, it's their shareholders they listen to rather than you or me. It's up to us as gamers to provide our feedback (respectfully) and if necessary, vote with our wallets. There's a ton of other game design flaws that haven't made this list (it's long winded enough). People who have been looking forward to playing Halo 5: Guardians on their Xbox One later this year just got some bad news. As it turns out, it was not Game Informer who made that error, but 343 Industries studio head John Holmes who relayed the wrong information to the magazine.
Holmes added that all copies of Halo 5: Guardians will include a code for a 14-day free trial of Xbox Live Gold.
Brothers: A Tale of Two Sons has been confirmed for Xbox One, PlayStation 4 and mobile devices.
As well as the consoles noted above, iOS, Android and Windows Phone owners will be able to journey to the Tree of Life and acquire its magical water to save their sick father. Brothers: A Tale of Two Sons received critical acclaim for design, platforming and the emotionally engaged narrative. Fans of the Darksiders series of action-adventure games have a big reason to celebrate, as publisher Nordic Games has announced Darksiders 2 Deathinitive Edition for the Xbox One and PlayStaton 4 consoles, for a release sometime this winter. Originally developed by Vigil Games and released by the now defunct publisher THQ, the two Darksiders games for the Xbox 360 and PlayStation 3.
The developer behind this new version is Gunfire Games, and most of its team members worked on the original Darksiders titles at Vigil Games. The original Shadow Warrior was released way back in 1997 by Duke Nukem creators 3D Realms as a satire on Asian action movies, with the player controlling the assassin Lo Wang. While the reboot of Shadow Warrior was a single player game, the sequel will add in four-player co-op support. Now surviving as a reclusive mercenary on the edge of a corrupted world, the formidable warrior must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world. Microsoft may be developing its own HoloLens technology, but it is also going to enter the traditional virtual reality space with a new partnership with Oculus. During today's Oculus press event, Microsoft's Xbox leader Phil Spencer came on stage to talk more about the new partnership between the two companies. Today's reveal of Microsoft partnering with Oculus to ship an Xbox One controller in every Oculus Rift virtual reality headset was a big surprise for many people. It will be interesting to see how Microsoft tries to support the Oculus Rift for playing Windows 10 games and streaming Xbox One games while at the same time continuing to work on its HoloLens efforts. Microsoft has announced that the Xbox One witnessed an impressive 81 percent increase in sales when compared to May 2014, although the console ultimately lost out to the PlayStation 4 over the course of the month. While specific sales figures were not disclosed by NPD, total revenue generated from hardware sales in the U.S.
On the game-related front, The Witcher III: Wild Hunt debuted strongly, with the game already selling over four million units since its debut. A few days ago, Remedy confirmed that their long-in-development Xbox One game for Microsoft, Quantum Break, won't be shown next week at E3 2015 in favor of an appearance at Gamescom in early August.
Farming Simulator 2015 the most realistic simulator for this year was released for 8 days ago, but have you finished all achievements yet? This achievement is very easy all you have to do is to borrow 200 000 dollars, euros or pounds from the ATM machine at the store. For Fruits of Your Labor and Harvest King you have to harvest over more than 100 hectares. Farming simulator 17 wiki – , Farming simulator 17 is a farming simulation game and is the continuation of a series that was started with the first farming simulator. Mods farming simulator 2013 indispensables a eecharger, Farming simulator 2013 : 160 mods incontournables a telecharger.

Farming simulator 2013: over 2 million mods downloaded, Unbelievable as it sounds, despite releasing only a month ago on the pc, farming simulator 2013 from giants software has not only enjoyed financial success but had.
Farming simulator questions , pc - super cheats, Find all our farming simulator questions for pc.
Copyright © 2012 Autos Post, All trademarks are the property of the respective trademark owners. Farming simulator 15 - xbox 360 - ign, Ign is the farming simulator 15 (xbox 360) resource with reviews, wikis, videos, trailers, screenshots, cheats, walkthroughs, previews, news and release dates.
Farming simulator 2015 money cheat - youtube, Yep, money cheat for farming simulator 15 or 2015.. Farming simulator 2013 cheats, cheat codes, hints and, Cheats, tips, tricks, video walkthroughs and secrets for farming simulator 2013 on the playstation 3, with a game help system for those that are stuck. When the farming simulator series first appeared there was a general sense of both amusement and wonder among gamers, who asked the question: “why would giants. Gameguru mania is the world's leading source for ps4, xbox one, ps3, xbox 360, wii u, ps vita, wii, pc, 3ds, and ds video game news, reviews, previews, cheats.
Nicht nur 1x,2x,5x,10x… bis 120x, sondern 1x,2x,3x,4x,5x,10x, bis 1000x Intelligentere Spielstandauswahl. It has a limited time offer of a $50 promotional code that can be used to buy items on the site.
The promo code offer will be available until June 30 and the codes themselves must be used by December 31.
The new console also comes with a revamped black matte finish and the redesigned Xbox One controller with a 3.5mm headset jack, among other improvements.
This gripe extends to both co-op and separate multiplayer experiences that dilute the core strengths of an existing franchise. Dead Space came about at a time when triple-A horror was on the ropes, giving us a compromised but memorable action horror. Multiplayer in theory increases the life expectancy of a game, extending that period before a sale becomes a trade-in.
The difference between Resident Evil and Dead Space is that Resident Evil is a well-established brand and probably has several more shallow releases in it before people lose faith completely.
Fear for used games sales has led to all sorts of shallow multiplayer components finding themselves forcibly grafted on to our favourite franchises.
As a result, they increasingly seem to struggle to populate their ballooning world sizes with worthwhile content.
If we're using Dragon Age Inquisition as an example, you fill your beautiful game world with mind-numbing context-devoid fetch quests that you might imagine are far beneath your hero's remit. Grind settles in, immersion peels back and suddenly you're bored - something a video game should never be. Even the most minor "hunt this monster" quest draws on the narrative of other quests in the area. While the PS4 and Xbox One still have small install bases, publishers end up splitting title development across PS3, PS4, Xbox One, Xbox 360 and PC to accommodate. Disconnection, game crashes, graphical oddities, rife net code problems and other systemic problems marred what would've been a major new gen celebration.
Doesn't one of the world's largest publishers test their major flagship franchises before launch?
Lessons other developers should have learned from BF4's launch plight apparently went unnoticed, as we've seen from the troubled launches of Halo: The Master Chief Collection and Assassin's Creed Unity. But the ambitious cross-title multiplayer system simply did not work, rendering matchmaking largely impossible during the entirety of the holiday period.
Frame rate issues, crashing, bugged quests and other oddities led to a formal apology from Ubisoft's CEO, the cancellation of ACU's season pass and the delivery of a free game for anyone who was unlucky enough to own one. The damage goes further when you factor in the costs involved in lost sales from bad reviews, and compensation of free games and DLC (like Halo: MCC's free Halo ODST addition). Regardless, I offer a simple solution to the custodians of every highly anticipated upcoming game.
I think they're one of the laziest and boring game design aspects of the last decade, and someone needs to kill them. Quick time events demand your participation like an attention-starved child, stomping their feet if you dare look away. Platinum go to lengths to make sure their QTEs match the combat system, but sometimes they result is an inability to appreciate fully set pieces. The lack of control can rip you from the experience, reminding you that you're not a sexy space marine saving the universe. As our expectations rise, budgets do in correlation, and additional revenue streams from micro-transactions could lead to better games in theory.
Data suggests that the majority of us ignore the micro-payments, and will decline to sink a single penny into a free to play title.
Games like Assassin's Creed Unity have gone as far as to offer micro-payment options in the pause menu like intrusive 90s pop-ups. The simple fact we're exposed to these gameplay circumventing transactions makes them like the pay-per-view ads you get on YouTube.
For publishers who struggle to compete at a high-end level, devolving into a freemium Zynga-mimic may be the only option. Having the "option" to unlock on-disk content or circumvent hard-coded time sinks in a fully priced title, however, is sickening. Any fully priced title that brazenly chases us for additional micro-payments will be angrily degraded in any review I do. Contrary to a report from this week's Game Informer magazine preview on the game, Halo 5 will indeed require a paid subscription to Xbox Live Gold to access its online co-op modes. The company will reveal more information about the game next week at E3 2015, including a new and top secret multiplayer mode. The new release will feature director commentary, soundtracks and a concept art gallery, offering new ways to enjoy the lore and overall design of the title.
Darksiders 2 has the player controlling Death, one of the Four Horsemen of the Apocalypse, as he tries to free his brother War who he believes has been wrongfully convicted of destroying mankind. Today's announcement from Nordic also hints that an all-new game in the series is in the works.
Developer Flying Wild Hog and publisher Devolver Digital will release Shadow Warrior 2, the sequel to its over-the-top first person shooter reboot, in 2016 for the Xbox One, PlayStation 4 and PC. In 2013, Flying Wild Hog released a rebooted version of the game on the PC, which was a bit more serious in tone but still had Lo Wang as the central character, fighting his way against monsters and humans with a variety of weapons. Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend. Every one of the company's Oculus Rift headset will include one of Microsoft's Xbox One wireless controllers. Some had though Microsoft's work on its own HoloLens device meant that it wasn't interested in the standard VR technology.
Microsoft and Sony will be showcasing their upcoming titles at E3 next week, so stay tuned to Windows Central for all the coverage from the event. Now Xbox head Phil Spencer has confirmed that two upcoming Xbox One exclusives, Crackdown and Scalebound, will join Quantum Break in bypassing E3 and will instead be showcased at Gamescom in Cologne, Germany. Please see the instructions page for reasons why this item might not work within Farming Simulator 15. To get this three achievements i recomend selling canola at the windmill and cut down trees at the Lumber yard, since that is the fastest way to get money.

What makes this achievements different from all others is that you cant see any numbers for how long you have drived. Like the driving achievement there is no numbers for this in the game so you have to harvest and harvest until you got over 100 hectares. To find missions you first have to open options and choose how often you want to receive missions. Nun konnen auch Spielstande von anderen Orten gewahlt werden, wenn schon welche vorhanden sind. Dead Space 2 built on the first, trading tension for shock value and spectacle, but was still solid overall and achieved decent sales.
There's a solid business argument for the practice, as used game sales eat away at a publisher's profits. Co-operative play drained the atmosphere from Dead Space 3 like a vampire and joined a catalogue of other terrible design decisions leading to the game's commercial failure and Dead Space's general hiatus. The Tomb Raider reboot's multiplayer is a contemporary example of shovelling a competitive death match mode into an engine that wasn't designed for PVP. Mass Effect 3 and Dragon Age Inquisition are great examples of games that did multiplayer modes correctly. Despite that there are games out there with larger land masses than Skyrim, it remains the baseline measure for how large an open world should be. The quests coalesce to give entire populations of villager NPCs their unique place in the game's world.
Each platform has different architecture, hardware features, software features and certification processes, which probably lead to some of the issues I'll describe in this segment. EA and DICE put production of the game's DLC on hold to repair the issues, which were still present months after launch. I appreciate the efforts of large development teams and feel inclined to place the blame on publishers for having unrealistic expectations and posting strict deadlines. The reason this is in the fore of my mind falls to Mortal Kombat X, which uses the mechanic liberally in its story mode cutscenes. You'll be transfixed on the snippet of the screen where random, skill-less whack-a-mole buttons flash, instead of the epic scene unfolding before you. The gruelling crawl sequence through a microwave corridor at the end of Metal Gear Solid 4 is a good example. Every time you hit pause you're promptly slapped out of your leisure time and reminded that you're not there to enjoy the game you just paid for, you're just another potential whale to uncaring suits. Then why do the most successful publishers like Ubisoft and EA have the gall to ram micro-transactions into fully priced titles?
EA might have learned this lesson from the backlash from Dead Space 3's odious pay-to-build crafting system. Sadly though, it's such an easy revenue stream to implement we're likely to see the practice expand rather than shrink. Micro-transactions might be the quickest and easiest way to shore up missed financial targets, and strategies for preventing used game sales will continue until we go completely digital.
Nordic Games bought the rights to the Darksiders franchise following THQ's shutdown in early 2013. In a new video, Microsoft's VP of Next Gen Experiences, Kudo Tsunoda, said that HoloLens and the Oculus Rift are in fact ''very complementary technologies' and that both try to offer different experiences. Microsoft was not able to hold on to its lead from last month, with the Xbox One edging out the PlayStation 4 only twice in the last eight months.
When you have 1$ million you will get Nouveau-Riche and when you have 5$ million you wil get Well-Heeled and at least when you have got 10$ million you get Pots of Gold. A very important note here is that the achievement only calculates how many hours you have spent IN GAME!
For Sower and Mass Production you have to do exactly the same as you did on Fruits of Your Labor and Harvest King the only diference here is that you have sown more than 100 hectares. The second game had a Left 4 Dead-like multiplayer mode, which offered decent laughs for one or two sessions. But what EA did with Dead Space 3 has earned it a place on this list as a primary example of how not to haphazardly slap multiplayer into every franchise. Assassin's Creed has been obscuring the feel of the franchise for a while with chaotic multiplayer modes, which has finally led to Ubisoft (rightfully) dropping multiplayer all together for Assassin's Creed Syndicate. Not only do they fit into the context of the single player campaign, but they've both enjoyed waves of free content to keep them fresh over time. Not only did Skyrim have a huge overworld, it was also littered with handcrafted caves, forts, dungeons, towers and all sorts of complex structures that added to a grand sense of adventure. Side quests should be treated with the same dignity as the main story quests, rather than shoved in haphazardly to fill a quota.
Hop on to Battlefield 4 now and you'll have a pleasant experience, but this was certainly not the case back in 2013.
In MKX, time slows down slightly when a QTE rears its ugly head, so at least you don't miss any of the action while you're scanning the screen for the next button mash.
The half-dead knife fight at the end of Call of Duty: Modern Warfare 2 was also satisfying and climatic. Far Cry 3 undermined the character development of its antagonists by reducing boss fights to press-X-to-win QTE sequences. These are companies who boast insane profits even when you remove the revenue generated from micro-payments. I wouldn't be surprised if Ubisoft's flirtation with micro-payment companion apps and gameplay-altering boosters get ditched for Assassin's Creed Syndicate, which is already looking like one big "I'm sorry". Big publishers like Konami and Capcom are moving increasingly towards mobile, most likely taking their beloved IP with them. We are grateful to our fans for choosing Xbox One and for making Xbox Live the fun and vibrant community that is.
I recomend you to buy a large place where you can harvest and do sowing and hire a worker since it goes a little faster then. So its pretty much the same.For this i achievement i recomend using the map Bjornholm, (Bjornholm) buying a big place and play multiplayer. Hopefully the delays of Quantum Break and Tom Clancy's: The Division will yield similar benefits to The Witcher 3. Call of Duty: Advanced Warfare's highly ridiculed "press X to pay respects" funeral scene unintentionally came across as both patronising and pretentious in one fell swoop.
These players are likely to spend dozens, maybe hundreds of dollars on micro-transactions in a single title. The crime is subjecting us to these marketing practices even after we've put our faith into the price of entry. When you start the game you can see the details for how long time you have spent in the game. Some studies show that just 0.15% of mobile gamers contribute to over 50% of mobile game revenue, and those margins are increasingly attractive to 'Triple-A' console devs.

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