The E2V RF Safe-Stop electromagnetic pulse gun can stop a car engine by shorting the vehicle's electronic circuitry. The E2V RF Safe-Stop electromagnetic pulse gun can stop a car engine by shorting the vehicle circuitry.
The E2V RF Safe-Stop gun is silent, energy efficient (battery powered option available), non-destructive, and easy to operate.
Gun rights groups are gearing up for a major push to move concealed-carry legislation through the new Republican Congress. The idea is that an electromagnetic pulse would be used to disable a car's microprocessors, chips, and whatever other electronics are keeping it running.
Codenamed the "CIRCUITBREAKER"[1], this pulse pistol is a prototype weapon developed for the United States Armed Forces by an unknown manufacturer. The pulse gun is an electromagnetic pulse (EMP) based weapon, similar in principle to that of pulse grenades and pulse mines, it delivers additional bonus damage to robots and those wearing power armor. When fired, the pulse gun suffers from a small delay before discharging, due to it building up the charge for the pulse.


The pulse gun can fire a total of about 495 times using standard cells, the equivalent of 99 reloads, from full condition before breaking. The pulse gun uses 5 energy cells per blast, yet it's only possible to get a single empty energy cell from firing it, much like other energy weapons which use more than 1 cell per shot.
The pulse gun is very similar in appearance and function to the Sonic Emitters from Old World Blues, both being anti-robot weapons. Against robots specific to Old World Blues the pulse gun seems to use the Power Armor damage value rather than the robot damage value, making this weapon less potent than expected. The National Rifle Association (NRA) and other Second Amendment advocates are throwing their weight behind the Constitutional Concealed Carry Reciprocity Act, a bill introduced in both chambers of Congress that would allow gun owners to carry concealed weapons across state lines. This results in the need to continue aiming on target after pulling the trigger to ensure a hit. Additionally, the pulse gun is also ineffective against NCR salvaged power armor, mainly due to the fact that the armor has had all its joint servomotors removed and is no longer power armor in the traditional sense.
Cosmetically the only major differences are that the pulse gun lacks an oscilloscope, and uses more red in its finish.


We've heard of electromagnetic pulses cutting steel in milliseconds, but apparently they can also be used to stop moving cars just as fast. As a weapon, the pulse gun is only effective against robots and power armor opponents, since it only delivers a small amount of impact damage otherwise. The pulse gun also deals far greater damage to robots than any of the sonic emitters without a critical hit. However, on a critical strike the Sonic emitter - robo-scorpion does nearly double the damage to power armor users and can roughly tie the pulse gun in damage dealt to robots. The Sonic emitters have a much higher base damage than the pulse gun making them feasible to fight non-robots and people not wearing power armor, where the pulse gun is nearly useless against non-machines.



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Comments

  1. 19.01.2014 at 17:27:54


    Possibly run into concerns with screen flickering or even risk damaging only over an incredibly narrow one.

    Author: ILQAR
  2. 19.01.2014 at 21:34:27


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    Author: YENI_ULDUZ_AZAD
  3. 19.01.2014 at 14:36:41


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    Author: UREY