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The Alien life state is just a skin tone and different genetics - therefore it can be coupled with any other life state that a normal Sim can be transformed into.
Since Aliens are virtually identical to Sims, Alien-Ghosts are virtually identical to Sim-Ghosts.
Zombies of this type are identical to other Zombies, however the only difference is that the alien eyes remain the same. An example of an Alien-Werewolf Hybrid These Werewolves will have black sclera along with their yellow irises and their skin under their fur will turn slightly darker. An Alien with alignment overlays, which add sparkles in good alignment and green skin for evil. The Mannequin life state is just a hidden skin tone and different genetics - therefore it can be coupled with any other life state that a normal Sim can be transformed into.
Since Mannequins are virtually identical to Sims, Mannequin-Ghosts are virtually identical to Sim-Ghosts. Zombies of this type are identical to other Zombies, however the only difference is that the eyes remain the same.
When created without mods, the Mannequin's skin turns a pale bluish grey and their eyes turn red.
A Mannequin with alignment overlays, which add sparkles in good alignment and green skin for evil. Again, the Zombie life state is just a skin tone, a few autonomous reactions and a funny walk, therefore it can be mixed with any life state.
Indistinguishable from a normal zombie, since zombies can have black alien eyes, unlike mannequins who have pale brownish grey eyes instead.
Zombies are similar to Alien-Vampires, but their skin turns a bluish grey, albeit textured as a Zombie. Merged abilities, the werewolf 'lope' overwrites the zombie shuffle and is a corrupted combination, creating a Zombie that behaves as a Werewolf with no fur. Indistinguishable from a Zombie excluding alignment skin overrides, which turn the Sim sparkly white or sparkly green for good and evil, respectively.
This combination can be very irritating and can kill your Sim if you are not careful, as transformations take place on milestones in the day. While these life states seem contradictory on the surface, Vampire PlantSims can easily maintain their sunlight need with a sun-lamp above their coffin.
The same as a Vampire, excluding the possible skin-tone changes made by the alignment of good and evil. Servo can become a Vampire, meaning as well as shorting out in water, they'll also die in the sun. Servo will have a blue glow if infallibly good, green if atrociously evil, but no skin tone changes. Werewolves are Sims which have been infected with Lycanthropy, a life state introduced in Pets.
Merged abilities, the werewolf 'lope' overwrites the zombie shuffle and the skin-tone of the Sim before they died shows through hair on face.
The same as a Werewolf, excluding the possible skin-tone changes made by the alignment of good and evil. Impossible combination; a werewolf can savage Bigfoot, and they will win the fight, but Bigfoot will not change. An Alien with alignment skin tones, which add sparkles in good alignment and green skin for evil. A Mannequin with alignment skin tones, which add sparkles in good alignment and green skin for evil.
Indistinguishable from a Zombie excluding alignment skin overrides, which turn the Sim sparkly and green for good and evil, respectively.
The same as a Vampire Sim, excluding the possible skin-tone changes made by the alignment of good and evil. Is essentially the same as a Witch, gaining a pointed hat over their Plant-Sim hair that cannot be removed without the assistance of mods. Missing informationThis article is missing information about Supernatural hybrids.You can help The Sims Wiki by adding it. Article CleanupThis article requires a cleanup to meet The Sims Wiki's quality standards.Please improve this article if you can. So far, a ghost can be a hybrid with any life state, considering that all life states can die.
A very rare combination that can only happen when one of the parents of the mummy-Sim is also ghost, and hope you get lucky.
If one of the parents of the soon to be mummy-Sim is a ghost, there is a possibility that it will also be a ghost. Your Sim will have the SimBot walk and fly with rocket shoes, however it can be a little slow. Although an imaginary friend cannot become a vampire, a vampire and imaginary friend can have a hybrid baby together due to a glitch where the game does not clean up the invisible Imaginary Friend trait. So far the most complex hybrid available, same as a Ghost with vampire characteristics and the ability to turn into a doll, can only be made if a vampire and an imaginary friend have a hybrid baby and dies and gets resurrected through the OH, My Ghost!
There is a rare chance that if a vampire and genie breed, the child can be a hybrid of both of the parents' lifestates.
If they drink a ghost potion while in their doll form, they will look just like an imaginary friend that is a ghost (although the lightbulb will be a different color), but if they died in their Sim form, they will look like a normal Ghost.


Although an imaginary friend cannot become a vampire, a vampire and an imaginary friend can have a hybrid baby together. Much like the aforementioned vampire hybrids, a genie and an imaginary friend can interbreed and produce a baby with the abilities of both life states at once. Genies are Sims that can be summoned from the Dusty Old Lamp and have the ability to grant various wishes. This hybrid produces children that have a similar if not identical skintone to the Genie parent (a shade of blue) but do not have any of the Genie abilities. As mentioned above, a genie and an imaginary friend may interbreed and have a chance of producing hybrid offspring due to a glitch where the game fails to clean up the Imaginary Friend hidden trait. Fairies are Sims that can fly and perform magical tricks introduced in The Sims 3: Supernatural. This is also possible if a Fairy WooHoos with a Ghost Sim, the child may be born as a ghost with fairy wings.
Witches are Sims with magical powers. A Sim can become a witch via the "Bottled Witch's Brew" elixir or genetics. Werewolves are Sims who can transform into wolf-like form and howl at the moon introduced in The Sims 3: Supernatural. Can occur as a glitch as editing a human through CAS multiple times, changing their life state. Mermaids are Sims that grow a tail when in water and were introduced in The Sims 3: Island Paradise.
Sims that are created in Create a Sim may have up to three traits, and a bonus trait relating to their chosen aspiration. Unlike The Sims 3, there is no soft limit on the amount of traits an individual Sim can have. These Sims tend to be Energized, can Pump Up other Sims, and may become upset if they don't exercise for a period of time. These Sims tend to be Inspired, can Share Creative Ideas with other Sims, and may become upset if they're not creative for a period of time. These Sims tend to be Focused, can Share Ideas with other Sims, and may become upset if they haven't improved their Mental Skills for some time.
These Sims tend to be Sad, can Share Melancholy Thoughts to other Sims, and while sad, gain a boost to their Creative Skill.
These Sims tend to be Angry, can Rile up other Sims, and become Angry when targeted with Mischief. These Sims tend to be Flirty and may become Sad if they don't have any Romantic social interactions for a period of time. These Sims gain powerful Moodlets from Viewing works of art and can Admire Art and Discuss Art in unique ways.
These Sims gain powerful Moodlets from reading Books and can Analyze Books and Discuss Books in unique ways. These Sims become Happy and have Fun when eating good food, become Uncomfortable when eating bad food, and can Watch Cooking Shows for ideas.
These Sims become Happy when Reading Sci-Fi or Playing Video Games, may become Tense if they haven't played much, are better at finding Collectibles, and can Discuss Geek Things with other Geek Sims.
These Sims gain powerful Moodlets and boost their Fun Need when Listening to Music and become Happy when playing instruments. These Sims take longer to craft items but tend to make them higher quality, gain powerful Moodlets after crafting a high quality item, and gain negative Moodlets after crafting a low quality item.
These Sims gain powerful Moodlets from career success, gain negative Moodlets from career failure, and may become Tense if not promoted. These Sims gain powerful Moodlets from watching the Kids Network, become Playful when playing with Children, and become Happy when playing with Children's toys.
These Sims tend to fail more often at physical activities and tend to laugh at failure instead of becoming upset. These Sims have a greater negative reaction to Hunger, always enjoy eating, no matter the quality of the food, and will eat Spoiled Food.
These Sims don't mind "borrowing" things from others with a simple swipe, but will get Tense when they have not swiped anything in a while. These Sims gain powerful Moodlets from Watching TV or Napping as well as from Comfortable furniture, become Fatigued more quickly from exercise, and grow Tense when performing household chores.
These Sims can Admire and Brag about Possessions and become Sad when they haven't purchased a new item for a period of time. The following will help you get the most out of this latest game in the long-running Lego series.. The zombie life state was gained when a Sim died but was resurrected by the Grim Reaper as a zombie. This usually results in the creature having a different color skin tone; for example, a vampire-alien hybrid will have a turquoise skin tone. The darker green skin completely overwrites the alien skin, so no mixes in tone can be seen. This usually results in the creature having a different color skin tone; for example, a vampire-mannequin hybrid will have a pale bluish grey skin tone. The darker green skin completely overwrites the mannequin skin, so no mixes in tone can be seen. A good Vampire-Witch will have sparkly skin, and an evil vampire-Witch will have turquoise skin. A good Werewolf-Witch will have sparkly skin showing through fur, and an evil Werewolf-Witch will have green skin showing through fur. At night, a normal Werewolf with furry hands, feet and a hairy face, but also some PlantSim characteristics such as the PlantSim outfit and leaf-hair. A good Vampire-Witch will have sparkly skin, and an evil Vampire-Witch will have turquoise skin.


This type of ghost will look like any normal Ghost and they retain their Simbot walk even though they are dead.
Mummy-Ghosts retain mummy-specific interactions like 'Talk About Sand', but aren't frightened by fire like living ones. Occurs when after a female Sim is pregnant and the male Sim becomes a mummy before the baby is born (preferably before the belly even starts growing).
After having an average female Sim and a male SimBot in the same household and changing the active household to another family, the game may automatically make them have a child. With this hybrid Vampire can cast spells and drink plasma from Plasma Packs or Juice, or by biting other Sims. These Sims will have almost all abilities of a vampire, except the vampire run, they will do the mummy walk instead. The child gains abilities from both states including being able to drink plasma juice while also being able to eat regular food. Imaginary Friend-Vampire hybrids can only bite other Sims while in their "Sim" form (or more correctly "Vampire" form, but the game does not reference this appearance as such).
Imaginary Friend-Genie hybrids can both switch to toy form and use most genie powers, although a full genie's ability to magically clean other Sims will be absent for some reason.
However they do have the Fairy abilities along with Fairy wings that are identical to the fairy parent.
The offspring has no genie abilities other than the idle animation and show no physical signs of either vampire or genie. A Sim can become a fairy by drinking the "Bottled Blessing of the Fae" elixir, or by a special opportunity. It will show "Fairy" as the supernatural type in CAS, but will have the appearance of a ghost Sim. However, they are only Fairy-Zombies on full moons because Zombies only appear during a full moon.
A Sim can become a Werewolf by drinking the "Bottled Curse of the Lycan" elixir or genetics. But they are Fairy-Zombie in Full Moon because Zombie only appear during Full Moon when there is no Full Moon then the Fairy-Zombie just look like a normal Fairy or Zombified elixir make them being a zombie for 2 days. The personality system as a building block of Sims in The Sims 4 is a combination of trait from The Sims 3 and aspiration from The Sims 2.
For example, asking a Sim's career will reveal if they have the Ambitious trait, or flirting with a Sim may reveal the Romantic trait. All traits affect a Sim's behaviour and emotions, for example a Creative Sim may randomly become Inspired, while a Sim that Loves the Outdoors will sink into a low mood if they stay inside too long.
Further traits can be earned by either completing aspirations and receiving reward traits, purchasing traits with Satisfaction Points, achieving a high level in the Doctor career, and even dying. When at venues like Bars, Nightclubs, and Lounges, these Sims can get a burst of energy with the Party Time interaction. With Makin' Magic, this "hybrid" could be controlled when a zombie casts the "Shed Your Skin" charm.
Since a normal Sim cannot become a Servo or Bigfoot, an Alien-Servo or Alien-Bigfoot is not possible. Since a normal Sim cannot become a Servo or Bigfoot, a Mannequin-Servo or Mannequin-Bigfoot is not possible. Being Neutral does not affect their appearance, but having the Good or Evil alignments dictate their skin tones. EA programmed the game so that hybrids with anything other than the ghost life state - which is not handled as "occult" but has its own set of coding - should be impossible. Unless mods are used, the only ways for a SimBot to die are by drowning, old age, and meteor. When the Ghost-Werewolf transform into a Werewolf they will look like a werewolf except for their semi-transparency. The baby can inherit the mummy trait or, strangely, they will usually inherit the mummy walk (hence why it is occasionally nicknamed "zombie") and the "absorbent" skin (when they walk into a puddle they get soaked). There is also a chance for the child to receive genetic traits that are usually recessive e.g.
When the Ghost-Werewolf transform into Werewolf they look like a werewolf except they invisible and have color.
However, numerous glitches and oversights in the code allow glitched Sims that some players regard as hybrids. This Sim is the result of a glitch in EA's code that fails to clean up the Imaginary Friend trait from baby Sims.
When under the full moon, the fairy-zombie's wings will be black instead of their normal color.
This hybrid is essentially the same as a normal Sim who has cast the "Shed Your Skin" charm, as a zombie in The Sims is a Sim with a special skin tone and no personality points. These Sims are often safe to play, but not well-supported by the game's coding, and should be made with caution. If a baby born with the mummy hidden trait is cured, they will also become a mummy-Sim (although occasionally they keep the frozen energy and bladder needs).
The Sim will be able to go through certain objects and talk to other ghosts, but cannot go through walls. These Sims can become vampires and can be edited in CAS (with the unlockoutfits cheat and Ambitions, you can apply make-up to the mouth to make it look like it has blood on it).
These Sims usually lose their abilities after dying or placed in the bin, so they can't be uploaded exactly the way they are, and it is not advisable to share glitched Sims.




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