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This morning's latest GTA V trailer certainly looks like an impressive technical achievement, pushing the series to ever-greater heights. The trailer hinted at some very interesting game mechanics, and it looks like (for once) shooting and combat might actually be fairly competent.
If you managed to somehow miss it, here's the trailer right here But you already saw it, right? It also looks like a big improvement over the last game, which I enjoyed less than earlier GTA games, mostly because of format fatigue.
But by the looks of it, V is bringing back the sandbox and then some – and if it does that, I’m going to be happy.
But really, the thing that interests me most of all is online – which could well be what I’m really looking for: an online sandbox game where you get to have fun and play out a life that you make for yourself, while dealing with other players. It probably doesn't help that I'm seeing this trailer while I'm playing Saints Row IV, which is definitely on the "game" side. GTA V looks great in many ways, but I feel the series has somewhat lost its direction a bit in the years since the earlier titles hit the scene. While there are some cool ideas in the game – the character-switching stuff looks great, though it's not exactly revolutionary, and the idea of pulling of heists cooperatively with "yourself" is neat – I do worry a bit that there's going to be too much content too thinly spread.
The new trailer makes Grand Theft Auto V look like a spiritual successor to San Andreas, which would be a welcome change of pace for me.
The more I look at the trailer and the more I see about the story, I think Rockstar didn't really get what was happening in Heat, a movie it is shamelessly apeing. I only have experience with GTA3 so I guess it's a good think I'm not GTA'd out with the new iterations.
Last GTA I played was the original, but as an outsider looking in, I think this game, or at least this genre needs the next gen more than any other. I'm in agreement with MrFester too, the IP does indeed need an injection of something interesting and new. Formerly you'd got that downward, you and the mettlesome flowed into a broadloom orgy of rock-breaking fun. No doubt the hits on YouTube reviews for these phones must have also doubled at least from the trend experienced previously on such videos. Even with that weirdly dispassionate female narrator talking about a massive big-budget crime simulator with the same subdued tones you'd normally use for explaining a new dental hygiene technique, GTA V looks pretty fantastic. My first thought as the camera swooped through the sights of San Andreas was, "Wow, I really want to go explore that world." The little mountain towns, the wilderness, the blight of fake Los Angeles. But there's still the question of whether I really have it in me to deal with Rockstar's ambition to become world-class storytellers by regurgitating bits of their favorite crime flicks, which was fine when it was an afterthought but less enjoyable when it's constantly thrust in your face. The world looks alive and fully realized; trees, oceans, citizens going about their business.
There's a line between a game and a simulation that certain genres, like racing, have to tackle as a basic part of their design.


Everything in Saints Row seems geared towards letting the player have infinite fun, while everything in GTAV seems geared towards showing off Rockstar's talent.
Grand Theft Auto used to be about creating increasingly ridiculous amounts of chaos and following a light-hearted crime caper storyline that parodied and lampooned everything under the sun. It's neat that there's stock trading, property dealing and golf components to the game, I guess, but those things aren't really the reason I play a Grand Theft Auto game. The overly serious tone of Grand Theft Auto IV left me cold, especially when contrasted with the always-ludicrous gameplay.
It's really impressive how even eight years into this console cycle, we're still getting new games that make you reassess just what this hardware is capable of.
I really loved the recent Total Recall movie, it was as gritty as it was futuristic, perfect for the crime ridden GTA. The job, tho', was that the spread was rattling strong and totally relentless - and thus real wearing. Here's a wealth of information and tips on how to get started, how to earn good money - and how to avoid getting killed by idiots! It certainly looks absolutely incredible, detailing its trio of characters in more depth, and showcasing the game’s sandbox nature. I love just roaming around in imaginary worlds and poking the corners to see what I can find, and I feel like GTA V's universe is designed entirely to satisfy that wanderlust. And of course there were all of Nico's relationships, those real-time annoyances that would decay and put you at a disadvantage if you dared to stray from the critical path to focus on doing something other than keeping up your friendships and romances by hovering close to your needy, clingy companions. It has so much potential, but I feel like the series has lost sight of what made it great in the first place. The game also seemed to be missing the more exploratory and progressive nature of prior GTA episodes – almost like Rockstar didn’t quite have enough time to finish the usually more comprehensive sandbox side of things.
One of my issues with playing character roles is that you’re forced into a path dictated by their story and actions, which is fine when you like what they’re doing. Even if that wasn't an appendage belonging to someone who once utilized feminine pronouns, it was, nonetheless, a foot being flushed into the sewers. I've gotten the feeling that Rockstar is getting closer to the simulation side of that divide, and I'm not entirely sure it's a side that I want to live on, seeing as the simulation side isn't entirely my cup of tea. More recent entries have dialed back on the more self-consciously silly elements, and that's a bit of a shame for me; it takes itself a bit too seriously.
I worry that there'll be too much fluff and not enough substance, but I'll happily be proven wrong on that matter. Today's trailer was better, since it finally gave us an idea of how the game will play, but to be honest, I would be very happy if I never heard anything else about Grand Theft Auto V until the damn thing is actually on store shelves! And as much grief as I'll give Take-Two for suggesting the game's real-time character switching mechanic is an industry first, it does look like it could add an interesting twist on the open world gameplay formula. As a chronic early adopter and borderline techno fetishist, I know I'll be in line for a next-gen system on launch day this year, but I wonder if games like Grand Theft Auto V will have the masses holding off on a new system a little bit longer than usual. Sure, it had some pretty terrible missions that were difficult to complete because of the controls, but it also had a really cool, inviting setting and a story that was light and didn't get in the way of what I was actually there to do.


I know graphics aren't everything, not by a long haul, but the detail level and overall vibe just looks kinda old to me now.
And once you're done, sit back and have some fun with this veritable smogasbord of old-school cheat codes.
But then the trailer starts talking about all these other things that I can just tell are going to keep me away from playing GTA the way I want -- which is a shame, because playing the way I want was what got me into GTA to begin with.
I think the blowback from GTA IV's endless cell phone harassment has convinced Rockstar never to go in that direction again, but I still see those concepts lingering in GTA V's three-protagonist system and the real-time "voyeurism." I'm dreading the possibility that if I go off and get lost in the mountains for a couple of days of in-game time, I'm going to be subjected to an endless barrage of whiny co-protagonists getting on my case for daring to enjoy this video game on my own terms.
It almost seems next-gen in its level of sophistication and looks, and the way the missions and gameplay work sounds highly intriguing. Don’t get me wrong – it was still a great game, but to me, it wasn’t as fun and open-ended as San Andreas, and was missing the cool time-and-place shtick of Vice City.
But when you’re not that interested or sympathetic towards them, have to manage issues you really don’t care about, or end up dealing with the consequences of decisions that just seem dumb, that can begin to feel like a chore – almost like you’re housekeeping and managing someone else’s mess, rather than being in control of your own destiny.
I haven't been paying too much attention to Grand Theft Auto V but the latest trailer has my curiosity piqued.
Your three protagonists have lives, they have families and friends, they can play the stock market, and the world looks like it reacts to their situation. I'll certainly play the game, but I'm hesitant to say its something I want to dive deep into based on what I've seen so far. I know that's not going to happen, though, so I'll just grit my teeth and sit in the corner with my JRPGs until everyone calms down a bit and we can look at the experience without the Glasses of +10 Hyperbole strapped to our respective faces.
But what we all want to know is - just how good is Rockstar's long-awaited blockbuster?
Sure, GTA has always had a linear story arc narrative, but nevertheless, subtle choices can make all the difference, and make you feel a lot more involved, rather than simply being along for the ride.
Will I be able to track down and exterminate the lousy stockbroker that took all of my recent, ill-begotten gains? The heist structure of the game is intriguing to me, and I somewhat look forward to the idea of planning my own bank score. The team reveals what the're looking forward to about this current-gen swansong for the franchise – and what they’re worried about.
Hopefully that won’t be an issue, and GTA V will play out more like an exciting narrative in which you feel truly involved. The idea of an open world with civilian characters that are not too dissimilar from the regular Joe or Jane is an intriguing one.
All told I'm getting a very Breaking Bad feeling from the entire game so far, which is a good sign story-wise. I'm desperately hoping that we'll be able to throw a wrench within the well-manicured wheels of suburban life.



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