All plants can be selected except for Puff-shroom, Sunflower, Sea-shroom, Sun-shroom, and Twin Sunflower, along with the Imitater versions of them because they either give out sun or cost no sun.
After each flag a new zombie will be added until all zombies appear, after which the types of zombies will not change. This is different from Survival: Endless, as plants do not get more expensive and all the waves after twenty flags are the same in zombie variety.
Again, it is not recommended to use the Magnet-shroom because there are tons of metallic zombies. It is also not recommended to use peashooting plants (Peashooters, Repeaters, Threepeaters, etc.). Even if your setup is good enough to take the whole round on without your assistance make sure you keep an eye on the round as it plays anyway - occasionally some zombies will drop extra sun.
Because you cannot just "earn" sun it is crucial that you try to not lose any plants so therefore it is better if you have the sun to make sure you are placing Pumpkins around them in all rows, especially when dealing with Gargantuars who throw Imps and Dolphin Rider Zombies. Make sure you keep an eye on how much sun you will have before you will plant something keeping in mind that when you buy back an upgraded plant you may not get back all your sun. Because Last Stand: Endless does not let you plant sun-producing plants the back plants were all eventually made into Cattails instead of Twin Sunflowers. Unlike in Survival: Endless there are no Zombonis, so put the Pumpkins around the Ice-shrooms for the few zombies that manage to get all the way up there. For this setup, you start with the four upgraded Fume-shrooms with Pumpkins at the front of the pool, two Gloom-shrooms on the outer edge, two Cattails, and Melon-pults on the non-water rows. After that it is mostly all about using two mallets and some Ice-shrooms throughout each level and making sure you plant new Pumpkins over damaged Pumpkins (if you have that ability) as they get low in the amount of damage they can take and still be there. NOTE: Because you cannot just "earn" sun it is crucial that you try to not lose any plants so therefore it is better to be safe than sorry when it comes to replacing Pumpkins.
Unlike Survival: Endless, the zombies in the first wave are the normal Zombie, Flag Zombie, Conehead Zombie, Newspaper Zombie, and Ducky Tube Zombie.
Unlike Survival: Endless, Bungee Zombies can appear at any time, instead of just in huge waves. In the iPad version, this is the only time that more than one Gargantuar can be seen in the seed select screen at once, since no other versions have Giga-gargantuars.
There is a glitch in the first two flags in which Buckethead Zombies don't appear in the seeds selection screen, but can appear in surprise attacks. Last Stand Endless can be played on the PC version by modifying a saved file of Survival: Endless to Last Stand after flag 11, though only the zombies in the Last Stand mini-game will appear and same choice of plants will always be used in every round. Unlike Survival: Endless, Last Stand Endless will only drop Pool-obtained plants for the Zen Garden.
This would have become extremely tedious if the game just made you play the levels again in the same manner but the three stars have to be earned by doing specific tasks.
When you add these restrictions to the already tense gameplay, it makes the game even more exciting.
Along with the usual gameplay mode, there are also some challenge levels where you have to survive a wave of zombies.
There is also challenge arena that gets unlocked after you finish the ten main levels in a world. Speaking of the worlds, each of the three worlds also has its own set of gameplay conditions and matching enemies to go with it. The game mixes and matches the map design with the zombies and the restrictions for earning more stars so even if you play the levels again you don’t get much of a sense of repetition.
There are many different plants, each with different abilities and special attributes During Night, sun does not fall from the sky, so mushrooms are usually used because of their low sun cost.
At the end of each level of the player's first playthrough of Adventure Mode, a new seed packet of a plant made by the Bloom & Doom Seed Company is received from the last zombie to get destroyed.
Once Crazy Dave's car key is found, Crazy Dave's Twiddydinkies is unlocked and more plants can be purchased with Money. The Marigold is the only money producing plant, but in the Zen Garden all plants will drop gold coins when fertilized, happy and also drop diamonds when fully grown. Gold Magnets and Stinky the Snail aid in money production as well. To unlock the Morticulturalist achievement you must collect all 49 plants, including the upgrade plants and the Imitater in Crazy Dave's Twiddydinkies.
Unlike in Survival: Endless, the expenses do not increase, so only put three Winter Melons on each ground. Use them only in bigger waves, except the Doom-shroom that can put in craters, which cannot plant on. Make sure you have enough sun left to replace Pumpkins, rebuild plants, or use instants or Coffee Beans.
The Gloom-shrooms normally found in the rows next to the pool were turned into a Melon-pult and an Umbrella Leaf to deal with the increased Bungee Zombies further up in the setup. You then slowly add the pool Melon-pults and upgrade the Melon-pults to Winter Melons as sun allowed.
Zombies is essentially a tower defense game at heart and the sequel sticks closely to that formula. The Snapdragon breathes fire (yes, a firebreathing plant, but that’s hardly the strangest thing in the game) in a wide range that covers three tiles in front of it.
These attacks are not just useful but also ridiculously fun to watch and makes you look forward to unlocking more plants just so that you can find out what their special attack is.
Once you finish all the main levels in one of the world, you unlock the next world but you can’t play it yet. Each level gets three stars and each star has a specific list of demands that you must meet to earn it.
When you earn one star, you can then move on to the second star for that level and after that the third. In one mode, plants keep appearing on the side of the screen randomly and you have to plant them to take down the zombies.

This arena throws levels at you one after another and you only get a certain number of plants and one extra which you have to choose from choice of three.
The Egypt level, for example, has tombstones that block your attacks but are not present in the pirate world. The Egypt world, for example, has the sarcophagus zombie, which is literally a zombie walking around with a sarcophagus around it, that offers it an insane amount of protection from attacks. Zombies featured animated cartoon style visuals that were cute and rather amusing for something that had blood thirsty zombies. The game uses stereo positional audio, so things that happen on the left are heard through the left speaker and vice versa. From the vicious attacks of the plants to the groaning of the zombies and the mumbling of Crazy Dave all sound nice. In Pool levels, plants must be either Aquatic, or planted on a Lily Pad to be in the water. Zombies), "BLOOM & DOOM" being a name that PopCap brainstormed when they were looking for names for Plants vs. The numbers are the amount of peas equivalent in damage to the projectile, and a normal Zombie takes ten peas to kill. There is a theory that Crazy Dave throws them, according to a Sneak Peek to the Xbox 360 Version. Be prepared to be money farming for a long time, because all plants from Crazy Dave when added together cost $98,000. Use catapult plants, such as Melon-pults and Kernel-pults, as well as Fume-shrooms and Gloom-shrooms. From there two more pool Gloom-shrooms and the Gloom-shrooms on the rows next to the pool, the back Melon-pults, back Umbrella Leaves, then more Cattails.
The left side of the map is your territory, which you have to protect from the zombies approaching from the right. Zombies 2 features a brilliant ensemble of plants that will absolutely destroy every zombie crossing their path.
The Coconut Cannon shoots a powerful attack straight in front of it but then temporarily deactivates for a while. Plant Food temporarily supercharges your plant and enables it to release a devastating attack that can clear the entire map of zombies in some cases.
Plant Food is available in limited quantity and can be obtained by killing the zombies that glow green. There are three in total: one lets you pinch on zombies to kill them, the second lets you swipe on them to throw them off the map and the third one lets you swipe on them to release an electric attack that turns them to ash.
To play the next world you need to have a certain number of stars and you never get enough stars by playing the main levels once. For example, in some levels you will have to, say, not get any plants killed, cannot plant more than a certain number of plants and cannot lose any lawnmowers.
The challenge gets progressively more difficult for the same level, not to mention as you move forward to the next level. You can’t purchase Plant Food or power-ups more than once in this mode and your lawnmowers and Plant Food carries forward to the next challenge. The pirate world on the other hand has water bodies on the side and zombies jump right across them and land right in front of your plants, very close to your side of the map. Just play the current one a gazillion times (although in different ways) till you earn the stars required for the next one. To be honest you are not doing a whole lot new over the previous game but because the old game was so brilliant and the new one improves upon it in several ways the gameplay is all that more exciting.
You can hear the sound of attacks hitting the zombies on the right and as the zombie continues walking left you hear the sound move towards the center. The second one improves upon it in almost every way while adding some new things, which is exactly what you expect from a good sequel. In the Zen Garden, the player is able to use the Watering Can, Bug Spray and fertilizer to grow plants and earn money. Once the Suburban Almanac is acquired in level 2-4, a humorous quote of each plant can be read as well as a summary and helpful facts about it. They are the Gatling Pea ($5,000), Twin Sunflower ($5,000), Gloom-shroom ($7,500), Cattail ($10,000), Winter Melon ($10,000), Gold Magnet ($3,000), Spikerock ($7,500), and Cob Cannon ($20,000). Also, the seed packets for plants have a recharge time; some of which are longer than others. It is one of the most popular tower defense games and also one of the most popular mobile games of all time.
The new game also features some brand new plants, zombies, gameplay mechanics and game modes. To fend them off you place plants in the middle that automatically attack when they sense the zombies approaching.
Most of your favorite plants from the previous games are still here and are now joined by some new ones. Bloomerang can hit three targets in front of it and its projectile swings back (as you’d expect from a good boomerang), which causes further damage. You get three slots by default to store your plant food and often there is a decent supply. To play the side levels, you need to have a specific number of keys that provide access to these levels. So after you finish the last level in a world the access to the next level is unlocked but along with that the levels you just finished get upgraded to three stars so now you have to go back and play them again.
There are other rules as well, such as not planting for a certain amount of time, earning a specific amount of sun points, spending only a specific amount of sun points, not planting over the moss, not letting the zombies reach the flower bed, etc. This makes meeting the minimum number of stars for the next world a lot more challenging than you imagined.

In another mode, you have to reveal and match the pattern on the shields that the Camel Zombies carry. The pirate world doesn’t have either of these but has an annoying pirate zombie with parrots on his shoulder, which tend to fly away with one of your plants and there is not much you can do about it other than killing him quickly. You can spend real money to unlock worlds without having to earn the prerequisite number of stars, although you still have to play through the main ten levels first.
While there are no hard and fast rules regarding the prices and EA is free to price them as they want but spending $4 on a single plant seems absurd, especially when it’s not particularly great.
The rush that you get when you are surrounded by a dozen zombies and you have to manage your plants and your resources, while making sure you don’t break any of the rules that would cost you a star is addictive and something not a lot of games can match, including some of the AAA titles from EA themselves. There is a lot more variety in the level design now and the older plants have all been given an overhaul. It’s nice but slightly overdone because the sound seems to be coming from further away than the size of the display you are holding in your hands.
The Imitater ($30,000) is also available here, but requires completing Adventure Mode before it can be bought. In Survival: Endless, upgrades cost 50 more sun to plant for each of that particular plant on the lawn at the time of planting. Alternatively, plant it in the second leftmost column as a single Gloom-shroom will be enough to kill any Digger Zombie. Finally, add in the rest of the upgraded Fume-shrooms in the pool, more Umbrella Leaves, and then Magnet-shrooms that were upgraded to Gold Magnets to catch coins. The Peashooter, for example, will pelt its enemies with a rapid fire attack that can take down all but the strongest zombies in front of it. Also, using a power-up consumes the in-game currency so you can’t be too crazy with it. Currently there is the Ancient Egypt, Pirate Seas and Wild West worlds available but you can see the silhouette of a fourth one as well, which should be coming some time in the future. The keys are obtained while playing the game but are a bit of a rare occurrence so you never seem to have enough of them.
Fail to complete any of the list of requirements for that level and you have to start again. There are no plants in this mode and the only way to kill the zombies is to match the patterns correctly. There is another that walks with a barrel in front of him that protects him from your attacks.
The animations have been improved so now, for example, you can see the Peashooter actually bring up the pea up its stalk before dramatically spewing it out instead of it just appearing from its mouth. Zombies 2 features some modified tracks from Laura Shigihara’s superb score for the original game. There’s no doubt that just like with the original you are going to have a lot of fun playing it and spend hours and hours planting in-game plants while your real plants wither from a lack of attention.
Also, the roof is slanted to make the levels harder by making most of the projectiles hit the slanted part of the roof instead of the zombies, so catapult plants are used. When there are Digger Zombies, plant Gloom-shrooms at the second back column and leave the first back column blank. As a last line of defense, there is a lawnmower for every every row on the map that will instantly kill every zombie in its path once the zombie reaches it (there is no lawn as such in the new game, so the presence of lawnmowers here is merely a homage to the first game). This plant has a short range melee attack that will beat the undead daylight out of the zombies. These are best used when you get absolutely overwhelmed by zombies, especially during the final wave and you are about to lose the level and have no other alternative but to get down and dirty and take out the zombies yourself. In one level you just have to use the Coconut Cannon to take down hordes of zombies hanging on ropes. You can spend money to purchase more in-game coins that lets you use power-ups, or buy slots to have more plants for a level or start off with a certain quantity of sun points and Plant Food for every level. The animations get even crazier when the plants are supercharge so once again, the Peashooter will go full commando when you supercharge it and you can see a tiny army helmet appears on its head as it shoots a billion peas at a frantic rate. And it’s free so if you have an iOS device you should be playing this game, like, yesterday. Once hitting about flag 20, start adding in the Ice-shrooms and then pumpkining them as the amount of Gargantuars had by then increased significantly. If a zombie still manages to cross the line then the game is over and you start the level again. However, the attack is only limited to the tile directly in front or behind the plant and like most other plants it cannot defend itself so it’s always best to plant it directly behind a Walnut. The Cabbage-pult will throw an enormous quantity of cabbage across the map that will severely damage every zombie it falls on. The little nuances will be especially noticeable to those who played the original game but will be appreciated by all. The zombies get trapped in front of the Walnut while the Bonk Choy keeps hitting them, eventually finishing them off with a sweet uppercut. The Bonk Choy will release a flurry of fists not just in front of it but in all eight directions that can take down zombies that are in the neighboring lane as well.
Lobbed-shot plants such as Cabbage-pults, Kernel-pults, Melon-pults, and Winter Melons can also shoot over shields and hit Snorkel Zombies while they are underwater, although they cannot hit Balloon Zombies, despite the fact that they shoot high up, and Corn cobs are launched from Cob Cannons. The Snapdragon literally flies up and torches the nine squares in front of it that burns most zombies to a crisp.
Plant an Ice-shroom at column seven, row two every round and wake it up five to six seconds after the huge wave warning to stop the underwater zombies.

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