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Formats PC, Mac, Linux Developer Sports Interactive Publisher Sega Released Out now Football Manager has long managed to keep its finger on the pulse of our national game's culture.
And elsewhere, this is largely the same all-consuming, painstakingly detailed management sim. This trait is perhaps obfuscated by the spreadsheets and statistics that the game is famous for, but if you want to get an idea how football has changed over the last decade, you could do worse than scouring its back-catalogue. Last year’s game saw one of the more drastic makeovers for the series, ditching abstract sliders and menus for more natural worded orders. International sugar-daddies, directors of football, the distasteful increase in the roles of agents. The focus on conversation extended to players with more personality, where careful interaction was key to morale. Eventually they become another constant part of Football Manager’s exhaustive jigsaw, just as they become a constant in real-life. Sports Interactive must have been pleased with the direction too, as FM15 expands on that basis rather than aiming for another overhaul. Management styles aside, this is a more conservative update than last year, focussed more on embellishing personal interaction and streamlining the interface.


You can be an ex-international; confident around the dressing room and familiar with tactics. Or a studious training-ground maestro, qualified with the highest coaching badges the game can offer.
Now when selecting your team, the specific role for each of your positions is on the first page, helped along by a drop-down list of players deemed most suitable for them.
So now you don’t have to go schlepping through menus to compare your Enganches and Trequartistas. Coach reports are more detailed in general, highlighting players personalities and their particular pros and cons, such as their mentality for big games, or attitude towards the rules.
A respected ex-player, for example, might have more success inspiring players during a half-time team talk. While a qualified coach can, for the first time, slot him or herself into the team’s training duties. There are more dialogue options when chatting to your team and you can interact more closely with your captain, asking him about the general feeling around the squad.
This extends somewhat into scouting too, with you now able to specify that you are looking for a replacement, back-up or a hot prospect for certain positions. But while the language is easier to understand, scouting as a whole is a more considered area, with initial reports only coming in with rough estimates at player’s attributes.


There are a few more dialogue options, but journalists are now more openly aggressive, following up questions to try and drum up a story or spark a spat with a rival. It’s certainly an improvement, though general questions and responses quickly become repetitious.
Though I do wonder if there’s an element of intent there, subjecting you to the generic pre-match press conference that managers and journos alike slog their way through.
But the biggest task is tempting players away from their carefully built career in the previous game.
Sports Interactive know that its game’s biggest competition remains itself and, as you may tell your team at halftime, they must guard against complacency. FM15’s changes tend to contribute to gentle improvement rather than startling disruption, but should do enough to tempt you into starting that managerial journey all over again.



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