DIY and CraftsDIY crafts, diy projects, diy decorations, diy furniture plans, painting and polish ideas, diy gifts, diy headboard, diy home decor, diy wedding plans. The simple thing that you will do is to put the container into the paper volcano or clay volcano at the top now you need to add two spoons of baking soda and about a spoonful dish washing soap and you can add few drops of desired coloring to it, Now finally when you will add vinegar into the container than you can see what will happen.
Some other types of volcano that are made at home are called Clay and bottle volcano and staircase volcano.
TIE KNOTS THE FUN AND EASY WAYBetter to know a knot and not need it, than need a knot and not know it. Since we are working hard and doing things that could be interesting for some of you (or maybe all :D), we thought it would be very nice to share stuff we’ve been making in a little bit more technical way. You can use these tips and tutorials in your projects and tell us your experience with them, and even suggest us ways to help us improve. We do get knowledge and influence from other people too, and in this case it all started from an awesome post in Unity forums by GambinoInd.
Note: We made a nice Unity package with all the code and resources we are gonna create here. We have to make a script that gets the information we need from the user, and send it to the shader we just wrote.
Multiple fields of the script have a MinMaxSlider attribute, a property that allows setting 2 floats in the shape of a Vector2.
The sprite renderer attached to the object we want to wave needs to use a Material with the shader we created before.

Wave Dissipation: This controls how long the plant will keep waving after the force is applied.
UnderWater: If you want to add waving in plants under water, the wave is different, smoother.
The Rotation Wave Speed and Bounciness are two properties that can be considered a bit experimental. For simplicity here, we’ll skip the first two and focus on the global wind, part of the weather. We need a GameManager object in our scene, or some other object that holds effects or global values.
The Weather Data is a Singleton, a class that will handle things in our game that have one and only one instance. Now, instead of adding a constant value to the force applied to the plant, we will add the velocity of our global wind.
It releases much energy and it is very difficult to create and show that level of volcano eruption at home. It’s a rather simple shader that will twist and move your plants, leaves and anything you want to be affected by a force like wind, or the movement of the players.
In our case we use it to pick a random amount between these 2 numbers, as you can see in the code inside FoliageWaver.cs. Just make a new material and select our shader from the dropdown in the material’s inspector.

This makes foliage wave all the time, but changing strength and direction with a specific frequency. Singletons make our life easier with convenient access to this objects from anywhere, as if they were static classes. We simplified it for a use in 2D, added new variables, and introduced rotation of the plant with the waving. Then go to the sprite inspector and drag and drop the material into the renderer component. If the min is 0.5 and the max is 1, the wave will be applied only from the middle of the plant to the top.
Another thing to note is that our wind has a Vector velocity and not just speed, so it can be used in 2 dimensions. You can just change this and ask for a constant float to the user, or ask for 2 floats, the min and the max.
Take in account that we are moving vertices, and these are connected, so it is inevitable that the entire plant is moving at some point. Moreover, some adults can also have some fun and can enjoy making volcano on some exciting day.

Attract success tips hindi
Ways of making money work for you