The Sims, the hit life simulation series of games, originated on the PC and has since landed on practically every platform under the sun including the Windows Phone 7 platform.
Most people will probably want to make at least one Sim that looks like themselves, so the developers could have at least gotten that part right before wasting effort into novelty options. In these games, the player creates a digital avatar and then directs it through the rigors of everyday life: eating, sleeping, work, fun, and all that stuff. Here you can select the Sim’s gender, skin, hair, and eye color, hairstyle, and clothing.
On the plus side, the vampire, werewolf, and other novelties were paid downloadable content in the original iPhone version, but are included free here. All the real life personality types are present: Jack of All Trades, Nice Guy (me), Jerk, Sleaze, Power Seeker, and Maniac. A Sim has six stats to look after: Hunger, Energy (sleeping), Bladder, Hygiene (bathing), Social (conversations), and Fun (TV, music, or reading). Of course, the Sims you meet may already be in relationships, so flirting with one can easily make another jealous and push them into being your enemy. Your Sim will also need money to pay for food, buy furniture, improve its house, or get a car. The game displays a circuit board with two broken components which the player must swap out with new ones.
First, the game has to load whenever you enter or leave a building, which is to say, frequently. You're supposed to pinch to zoom in and out or twist with two fingers to rotate the camera.


As a launch game, it requires the player to be connected to Xbox Live via Wi-Fi in order to display or earn Achievements. Gamers would need to play through the game three separate times (as a Jack of All Trades, Nice Guy, and Jerk) in order to get every Achievement. It takes mundane things like eating, sleeping, and polyamorous relationships and mixes them into an enjoyable simulation. Sorry EA, but you don't charge the highest possible price on an undercooked game with wonky Achievements. I do some of that stuff myself, and let me tell you, even the fun isn’t all that fun. If you feel like being a jerk, you can also barge into the houses of Sims you don’t know and start using their stuff, or kick over their trash cans. The interface for selecting which dish to cook could be a lot better as it displays all of your recipes whether or not you have the required ingredients to cook them. The WP7 NoDo update significantly reduced the load times, but they still slow the game down more than necessary.
Players must drag from one edge of the screen to the other in order to switch between menus, even though swiping would have been easier and more intuitive. However, because of this version's overall lack of polish and too-frequent loading, players will need some patience to get to the fun.
Three of them are tied to Achievements, which basically means those are the only three most people will play.
The path of the relationship depends on your choosing topics and actions that mesh well with the other Sim’s personality.


There is a small variety of things you can do to be mean to your fellow Sims; the game lacks some of the PC and console versions' meaner options, like stealing.
Assuming you do have the stuff, cooking involves tapping one of up to four pots and then shaking the phone in order to cool the pot. Still, a Sim’s repairing, cooking, fishing, and gardening skills all level up through practice.
For instance, the Sim can have a soul patch, a werewolf face, or vampire teeth, but not a goatee and mustache. After taking a job, you’ll need to get the Sim to work on time every in-game weekday.
Mastering a skill allows the Sim to brag about his accomplishments during conversations, though it mostly feels like nothing more than a step towards an Achievement rather than a meaningful accomplishment.
Sims always stand in the doorway while answering the door, and due to the camera angle it's just about impossible to click on someone in a doorway to initiate a conversation. You end up having to either barge in (which makes them angry unless they really like your Sim) or walk a few paces back from the door and hope they follow. For instance, the "Likes Work" Achievement requires players to get a job and go to work early. Because jobs take up so much of a Sim’s time, weekends come as a welcome relief to work on personal goals.




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