There are some definite advantages to the new channel design, not the least of which being a leveling of the playing field as far as what channels are able to do – from what I can tell anyway. YouTube is moving away from being a video-only platform and is turning into a dynamic, highly visual environment for users to engage with brands. The new features (sections, trailers, etc.) emphasize the importance of rich content to recruit new subscribers.
By making this shift, YouTube is emphasizing the importance of a brand channel subscribers and on creating and cultivating a community of brand enthusiasts through engaging content.  It is no longer a video repository and instead a true social media platform. The new Channel layout reflects YouTube’s recognition of the importance of maintaining a consistent experience across the multiple devices site visitors are using to consume content on YouTube, from mobile devices to TVs. We haven’t had a chance to make our intro video for nonsubscribers yet, but I think that feature is quite great. Because YouTube’s goal is to have their content work well across devices (good for them, good for you), you have to upload one channel art image that can work for all, and then adjust for each device. We believe that you were made for greatness and that you don't need to wait for "someday" to start living it.


We keep it real here because let’s face it, we’re not all models and life is not a movie where everything wraps up into neat little packages in 90 minutes. As a designer, it’s a little frustrating to get more limited control over how things look. You don’t have to wait until you get a bajillion views to have a nice layout and easy-to-see links out. I did throw together a quick header from one of our old blog headers for now, and I admit it took me a bit to get how that whole thing works. This is where you can opt in (after June everyone will be pulled into the switch automatically).
YouTube has a simple image template, but it’s rather garish and a PSD template is a little nicer to start out from, in my opinion. It’s much better than the large, washed image of a guy surfing that YouTube provides. I’m researching for my company, and just like others have already said, yours is the first template that is clean and pretty.


After reading this great article about the ins and outs and whys of the changes, however, I am wholeheartedly on board.
The younger you are, the more likely you are to be a gamer — 99% of boys under 18 and 94% of girls under 18 report playing videogames regularly. Of course there are always a million haters when anything changes, but once they get used to it I think most people will come to realize it works. The average young person racks up 10,000 hours of gaming by the age of 21 — or 24 hours less than they spend in a classroom for all of middle and high school if they have perfect attendance. After seeing all these data she also came up with the same question as me and she had a lot to say.According to Jane gameplay may not contribute to the Gross Domestic Product but scientific research shows that gameplay does contribute to our quality of life, by producing positive emotions (such as optimism, curiosity and determination) and stronger social relationships (when we play with real-life friends and family – especially if the game is co-operative).
And for gamers who prefer tough, challenging games, they can build up our problem-solving resilience — so we learn faster from our mistakes, and become resilient in the face of failure.



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