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It has more than $1bn in sales, becoming the fastest selling entertainment product of all time. It is a video game that transcends its medium to become a bona fide cultural behemoth, attracting the kind of mainstream attention usually reserved for only the biggest cinematic or literary releases. I commented to a friend that I was concerned about the treatment of women within the game, that there were few female characters drawn with any depth and that it felt a deliberate decision to avoid an attempt to do so. Set in Los Santos, a twisted vision of Los Angeles, V is Grand Theft Auto at its most barbaric; torture, cannibalism and murder featuring in its nihilistic milieu.


But what I do know is how wretched I felt as the game often coerced me into actions that degraded women. I felt dirty driving around that paparazzo; the idea of a mini-game that effectively asks you to grope a stripper repels me, I began to feel suffocated by a testosterone-addled life of deviancy. The satirical barbs at its target demographic are too heavy-handed, the industry too much in its adolescence, which leads to many of its male players to revel in its frat-boy humour, rather than feel repelled by it.
Just a brief glance at the Twitter hashtag #onereasonwhy, which details the struggles women have had in breaking through in the industry, will give you an idea.
One of the wonderful things about modern video games is that new stories can be told through downloadable content.


Now their masculine story has been told, Rockstar has the chance to take a fresh look at Los Santos through a woman’s eyes.



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